joglclipstate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 108 行
JAVA
108 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state.jogl;
import javax.media.opengl.GL;
import javax.media.opengl.glu.GLU;
import com.jme.renderer.RenderContext;
import com.jme.scene.state.ClipState;
import com.jme.scene.state.jogl.records.ClipStateRecord;
import com.jme.system.DisplaySystem;
/**
* <code>JOGLClipState</code>
* @author Joshua Slack - reworked for StateRecords.
*/
public class JOGLClipState extends ClipState {
private static final long serialVersionUID = 1L;
public JOGLClipState() {
}
/**
* <code>apply</code>
*
* @see com.jme.scene.state.ClipState#apply()
*/
public void apply() {
// ask for the current state record
RenderContext<?> context = DisplaySystem.getDisplaySystem()
.getCurrentContext();
ClipStateRecord record = (ClipStateRecord) context
.getStateRecord(StateType.Clip);
context.currentStates[StateType.Clip.ordinal()] = this;
if (isEnabled()) {
for (int i = 0; i < MAX_CLIP_PLANES; i++) {
enableClipPlane(i, enabledClipPlanes[i], record);
}
} else {
for (int i = 0; i < MAX_CLIP_PLANES; i++) {
enableClipPlane(i, false, record);
}
}
if (!record.isValid())
record.validate();
}
private void enableClipPlane(int planeIndex, boolean enable, ClipStateRecord record) {
final GL gl = GLU.getCurrentGL();
if (enable) {
if (!record.isValid() || !record.planeEnabled[planeIndex]) {
gl.glEnable(GL.GL_CLIP_PLANE0 + planeIndex);
record.planeEnabled[planeIndex] = true;
}
record.buf.rewind();
record.buf.put(planeEquations[planeIndex]);
record.buf.flip();
gl.glClipPlane(GL.GL_CLIP_PLANE0 + planeIndex, record.buf);
} else {
if (!record.isValid() || record.planeEnabled[planeIndex]) {
gl.glDisable(GL.GL_CLIP_PLANE0 + planeIndex);
record.planeEnabled[planeIndex] = false;
}
}
}
@Override
public ClipStateRecord createStateRecord() {
return new ClipStateRecord();
}
}
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