joglfragmentprogramstate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 266 行
JAVA
266 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state.jogl;
import java.io.BufferedInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.IntBuffer;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.media.opengl.GL;
import javax.media.opengl.glu.GLU;
import com.jme.renderer.RenderContext;
import com.jme.renderer.jogl.JOGLContextCapabilities;
import com.jme.scene.state.FragmentProgramState;
import com.jme.scene.state.StateRecord;
import com.jme.scene.state.jogl.records.FragmentProgramStateRecord;
import com.jme.system.DisplaySystem;
import com.jme.util.geom.BufferUtils;
/**
* @author Eric Woroshow
* @author Joshua Slack - misc, plus StateRecord code.
* @author Steve Vaughan - JOGL port
* @version $Id: JOGLFragmentProgramState.java,v 1.1 2004/08/20 23:21:20
* ericthered Exp $
*/
public final class JOGLFragmentProgramState extends FragmentProgramState {
private static final Logger logger = Logger.getLogger(JOGLFragmentProgramState.class.getName());
private static final long serialVersionUID = 1L;
private int programID = -1;
private JOGLContextCapabilities caps;
public JOGLFragmentProgramState(JOGLContextCapabilities caps) {
this.caps = caps;
}
/**
* Determines if the current OpenGL context supports the
* GL_ARB_fragment_program extension.
*
* @see com.jme.scene.state.FragmentProgramState#isSupported()
*/
public boolean isSupported() {
return caps.GL_ARB_fragment_program;
}
/**
* Loads the fragment program into a byte array.
*
* @see com.jme.scene.state.FragmentProgramState#load(java.net.URL)
*/
public void load(java.net.URL file) {
InputStream inputStream = null;
try {
ByteArrayOutputStream outputStream = new ByteArrayOutputStream(16 * 1024);
inputStream = new BufferedInputStream(file.openStream());
byte[] buffer = new byte[1024];
int byteCount = -1;
// Read the byte content into the output stream first
while((byteCount = inputStream.read(buffer)) > 0)
{
outputStream.write(buffer, 0, byteCount);
}
// Set data with byte content from stream
byte data[] = outputStream.toByteArray();
// Release resources
inputStream.close();
outputStream.close();
program = BufferUtils.createByteBuffer(data.length);
program.put(data);
program.rewind();
programID = -1;
setNeedsRefresh(true);
} catch (Exception e) {
logger.severe("Could not load fragment program: " + e);
logger.logp(Level.SEVERE, getClass().getName(), "load(URL)", "Exception", e);
}
finally {
// Ensure that the stream is closed, even if there is an exception.
if (inputStream != null) {
try {
inputStream.close();
} catch (IOException closeFailure) {
logger.log(Level.WARNING,
"Failed to close the fragment program",
closeFailure);
}
}
}
}
/**
* Loads the fragment program into a byte array.
*
* @see com.jme.scene.state.FragmentProgramState#load(java.net.URL)
*/
public void load(String programContents) {
try {
byte[] bytes = programContents.getBytes();
program = BufferUtils.createByteBuffer(bytes.length);
program.put(bytes);
program.rewind();
programID = -1;
setNeedsRefresh(true);
} catch (Exception e) {
logger.severe("Could not load fragment program: " + e);
logger.logp(Level.SEVERE, getClass().getName(), "load(URL)", "Exception", e);
}
}
public String getProgram() {
if (program == null) return null;
program.rewind();
byte[] stringContents = new byte[program.remaining()];
program.get(stringContents);
return new String(stringContents);
}
private void create() {
final GL gl = GLU.getCurrentGL();
//first assert that the program is loaded
if (program == null) {
logger.severe("Attempted to apply unloaded fragment program state.");
return;
}
IntBuffer buf = BufferUtils.createIntBuffer(1);
gl.glGenProgramsARB(buf.limit(),buf); // TODO Check <size>
gl.glBindProgramARB(
GL.GL_FRAGMENT_PROGRAM_ARB, buf.get(0));
byte array[] = new byte[program.limit()];
program.rewind();
program.get(array);
gl.glProgramStringARB(
GL.GL_FRAGMENT_PROGRAM_ARB,
GL.GL_PROGRAM_FORMAT_ASCII_ARB,array.length, new String(array)); // TODO Check cost of using non-buffer
checkProgramError();
programID = buf.get(0);
}
/**
* Queries OpenGL for errors in the fragment program. Errors are logged as
* SEVERE, noting both the line number and message.
*/
private void checkProgramError() {
final GL gl = GLU.getCurrentGL();
if (gl.glGetError() == GL.GL_INVALID_OPERATION) {
//retrieve the error position
IntBuffer errorloc = BufferUtils.createIntBuffer(16);
gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB,
errorloc); // TODO Check for integer
logger.severe("Error "
+ gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB)
+ " in fragment program on line " + errorloc.get(0));
}
}
public void apply() {
final GL gl = GLU.getCurrentGL();
if (isSupported()) {
RenderContext<?> context = DisplaySystem.getDisplaySystem().getCurrentContext();
FragmentProgramStateRecord record = (FragmentProgramStateRecord) context.getStateRecord(StateType.FragmentProgram);
context.currentStates[StateType.FragmentProgram.ordinal()] = this;
if (!record.isValid() || record.getReference() != this) {
record.setReference(this);
if (isEnabled()) {
//Fragment program not yet loaded
if (programID == -1)
if (program != null)
create();
else
return;
gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
gl.glBindProgramARB(
GL.GL_FRAGMENT_PROGRAM_ARB, programID);
//load environmental parameters...
//TODO: Reevaluate how this is done.
/*
* for (int i = 0; i < envparameters.length; i++) if
* (envparameters[i] != null)
* gl.glProgramEnvParameter4fARB(
* GL.GL_FRAGMENT_PROGRAM_ARB, i,
* envparameters[i][0], envparameters[i][1],
* envparameters[i][2], envparameters[i][3]);
*/
//load local parameters...
if (usingParameters) //No sense checking array if we are sure
// no parameters are used
for (int i = 0; i < parameters.length; i++)
if (parameters[i] != null)
gl.glProgramLocalParameter4fARB(
GL.GL_FRAGMENT_PROGRAM_ARB,
i, parameters[i][0], parameters[i][1],
parameters[i][2], parameters[i][3]);
} else {
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
}
}
if (!record.isValid())
record.validate();
}
}
@Override
public StateRecord createStateRecord() {
return new FragmentProgramStateRecord();
}
}
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