joglshadestate.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 104 行
JAVA
104 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.state.jogl;
import javax.media.opengl.GL;
import javax.media.opengl.glu.GLU;
import com.jme.renderer.RenderContext;
import com.jme.scene.state.ShadeState;
import com.jme.scene.state.jogl.records.ShadeStateRecord;
import com.jme.system.DisplaySystem;
/**
* <code>JOGLShadeState</code> subclasses the ShadeState class using the
* JOGL API to access OpenGL to set the shade state.
*
* @author Mark Powell
* @author Joshua Slack - reworked for StateRecords.
* @author Steve Vaughan - JOGL port
* @version $Id: JOGLShadeState.java 4091 2009-01-21 19:01:20Z joshua.j.ellen $
*/
public class JOGLShadeState extends ShadeState {
private static final long serialVersionUID = 1L;
/**
* Constructor instantiates a new <code>JOGLShadeState</code> object.
*
*/
public JOGLShadeState() {
super();
}
/**
* <code>set</code> sets the OpenGL shade state to that specified by the
* state.
*
* @see com.jme.scene.state.ShadeState#apply() ()
*/
public void apply() {
final GL gl = GLU.getCurrentGL();
// ask for the current state record
RenderContext<?> context = DisplaySystem.getDisplaySystem().getCurrentContext();
ShadeStateRecord record = (ShadeStateRecord) context.getStateRecord(StateType.Shade);
context.currentStates[StateType.Shade.ordinal()] = this;
// If not enabled, we'll use smooth
int toApply = isEnabled() ? getGLShade() : GL.GL_SMOOTH;
// only apply if we're different. Update record to reflect any changes.
if (!record.isValid() || toApply != record.lastShade) {
gl.glShadeModel(toApply);
record.lastShade = toApply;
}
if (!record.isValid())
record.validate();
}
private int getGLShade() {
switch (shadeMode) {
case Flat:
return GL.GL_FLAT;
case Smooth:
return GL.GL_SMOOTH;
}
throw new IllegalStateException("unknown shade mode: "+shadeMode);
}
@Override
public ShadeStateRecord createStateRecord() {
return new ShadeStateRecord();
}
}
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