connectionpoint.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 55 行
JAVA
55 行
package com.jme.scene;
import java.io.IOException;
import com.jme.animation.Bone;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
public class ConnectionPoint extends Node {
private static final long serialVersionUID = -3767376526385942925L;
private Bone target;
public ConnectionPoint() {
}
public ConnectionPoint(String name, Bone target) {
super(name);
this.target = target;
}
public void updateWorldData(float time) {
updateWorldVectors();
if (children != null)
for (int i = 0; i < children.size(); i++) {
Spatial child = children.get(i);
if (child != null) {
child.updateGeometricState(time, false);
}
}
}
public void updateWorldVectors() {
if(target == null) {
return;
}
if (((lockedMode & Spatial.LOCKED_TRANSFORMS) == 0)) {
worldScale.set(parent.getWorldScale()).multLocal(target.getWorldScale());
parent.getWorldRotation().mult(target.getWorldRotation(), worldRotation);
worldTranslation = parent.localToWorld( target.getWorldTranslation(), worldTranslation );
}
}
@Override
public void read(JMEImporter im) throws IOException {
super.read(im);
target = (Bone)im.getCapsule(this).readSavable("target", null);
}
@Override
public void write(JMEExporter ex) throws IOException {
super.write(ex);
ex.getCapsule(this).write(target, "target", null);
}
}
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