sharednode.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 163 行
JAVA
163 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene;
import java.io.IOException;
import com.jme.renderer.Renderer;
import com.jme.scene.state.RenderState;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* SharedNode allows the sharing of data
* @author Mark Powell
*
*/
public class SharedNode extends Node {
private static final long serialVersionUID = 1L;
private boolean updatesCollisionTree;
public SharedNode() {
}
/**
* Constructor creates a new <code>SharedNode</code> object.
*
* @param name
* the name of this shared mesh.
* @param target
* the Node to share the data.
*/
public SharedNode(String name, Node target) {
super(name);
setTarget(target);
// reset here because otherwise it is set from target.
setName(name);
}
/**
* Constructor creates a new <code>SharedNode</code> object.
*
* @param target
* the Node to share the data.
*/
public SharedNode(Node target) {
super(target.getName());
setTarget(target);
}
@Override
public void draw(Renderer r) {
super.draw(r);
}
/**
* <code>setTarget</code> sets the shared data.
*
* @param target
* the Node to share the data.
*/
private void setTarget(Node target) {
if (target.getChildren() != null) {
for(int i = 0; i < target.getChildren().size(); i++) {
processTarget(this, target.getChild(i));
}
}
copyNode(target, this);
UserDataManager.getInstance().bind(this, target);
}
private void processTarget(Node parent, Spatial target) {
if(target instanceof Node) {
Node ntarget = (Node)target;
Node node = new Node();
UserDataManager.getInstance().bind(node, target);
copyNode(ntarget, node);
parent.attachChild(node);
if (ntarget.getChildren() != null)
for(int i = 0; i < ntarget.getChildren().size(); i++) {
processTarget(node, ntarget.getChild(i));
}
} else if(target instanceof TriMesh) {
if(target instanceof SharedMesh) {
SharedMesh copy = new SharedMesh((SharedMesh)target);
parent.attachChild(copy);
} else {
SharedMesh copy = new SharedMesh((TriMesh)target);
parent.attachChild(copy);
}
}
}
private void copyNode(Node original, Node copy) {
copy.setName(original.getName());
copy.setCullHint(original.getLocalCullHint());
copy.setLightCombineMode(original.getLocalLightCombineMode());
copy.getLocalRotation().set(original.getLocalRotation());
copy.getLocalScale().set(original.getLocalScale());
copy.getLocalTranslation().set(original.getLocalTranslation());
copy.setRenderQueueMode(original.getLocalRenderQueueMode());
copy.setTextureCombineMode(original.getLocalTextureCombineMode());
copy.setZOrder(original.getZOrder());
for (RenderState.StateType type : RenderState.StateType.values()) {
RenderState state = original.getRenderState( type );
if (state != null) {
copy.setRenderState(state );
}
}
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(updatesCollisionTree, "updatesCollisionTree", false);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
updatesCollisionTree = capsule.readBoolean("updatesCollisionTree", false);
}
}
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