switchnode.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 213 行
JAVA
213 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene;
import java.io.IOException;
import com.jme.intersection.CollisionResults;
import com.jme.intersection.PickResults;
import com.jme.math.Ray;
import com.jme.renderer.Renderer;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* <code>SwitchNode</code> defines a node that maintains a single active child
* at a time. This allows the instantanious switching of children depending on
* any number of factors. For example, multiple levels of detail models can be
* loaded into the switch node and the active model can be set depending on the
* distance from the camera.
*
* @author Mark Powell
* @version $Id: SwitchNode.java,v 1.11 2006/09/29 22:36:52 nca Exp $
*/
public class SwitchNode extends Node {
private static final long serialVersionUID = 1L;
/**
* defines an inactive or invalid child.
*/
public static final int SN_INVALID_CHILD = -1;
private int activeChild;
private Spatial activeChildData;
public SwitchNode() {}
/**
* Constructor instantiates a new <code>SwitchNode</code> object. The name
* of the node is provided during construction.
*
* @param name
* the name of the node.
*/
public SwitchNode(String name) {
super(name);
activeChild = SN_INVALID_CHILD;
}
/**
* Returns the index of the currently rendered child for this Node.
*
* @return The currently active child.
*/
public int getActiveChild() {
return activeChild;
}
/**
* Sets the index of the child of this Node that will be rendered. If the
* index is <0 or >getQuantity then nothing is rendered.
*
* @param child
* The child index of this node it should render.
*/
public void setActiveChild(int child) {
if (child < 0 || child > getQuantity()) {
activeChild = SN_INVALID_CHILD;
} else {
if(activeChildData != null) {
activeChildData.setIsCollidable(false);
}
this.activeChild = child;
activeChildData = getChild(activeChild);
activeChildData.setIsCollidable(true);
}
}
/**
* Marks the node to render nothing on a draw.
*/
public void disableAllChildren() {
activeChild = SN_INVALID_CHILD;
}
/**
* Attaches a child to this SwitchNode. This child will not be visible unless
* it is set to the active child. It should be noted that the attachment of
* the child will set it to be non-collidable. Only active child are collidable
* using a SwitchNode.
*/
@Override
public int attachChild(Spatial child) {
child.setIsCollidable(false);
return super.attachChild(child);
}
/**
* Attaches a child to this SwitchNode at a specified index. This child will not be visible unless
* it is set to the active child. It should be noted that the attachment of
* the child will set it to be non-collidable. Only active child are collidable
* using a SwitchNode.
*/
@Override
public int attachChildAt(Spatial child, int index) {
child.setIsCollidable(false);
return super.attachChildAt(child, index);
}
/**
* If a valid active child is set, that child is rendered and none others.
* This function should be called internally only.
*
* @param r
* The render system to draw the child.
*/
@Override
public void draw(Renderer r) {
if (activeChild != SN_INVALID_CHILD) {
if (activeChildData != null) {
activeChildData.onDraw(r);
}
}
}
/**
* collisions are checked for the currently active child.
*/
@Override
public void findCollisions(Spatial scene, CollisionResults results) {
if (this == scene || !isCollidable || !scene.isCollidable()) {
return;
}
if (activeChild != SN_INVALID_CHILD) {
if (activeChildData != null) {
activeChildData.findCollisions(scene, results);
}
}
}
/**
* collisions are checked for the currently active child.
*/
@Override
public boolean hasCollision(Spatial scene, boolean checkTriangles) {
if (this == scene || !isCollidable || !scene.isCollidable()) {
return false;
}
if (activeChild != SN_INVALID_CHILD) {
if (activeChildData != null) {
return activeChildData.hasCollision(scene, checkTriangles);
}
}
return false;
}
public void findPick(Ray toTest, PickResults results) {
if (activeChild != SN_INVALID_CHILD) {
if (activeChildData != null) {
activeChildData.findPick(toTest, results);
}
}
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(activeChild, "activeChild", 0);
capsule.write(activeChildData, "activeChildData", null);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
activeChild = capsule.readInt("activeChild", 0);
activeChildData = (Spatial)capsule.readSavable("activeChildData", null);
}
}
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