texcoords.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 136 行
JAVA
136 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene;
import java.io.IOException;
import java.nio.FloatBuffer;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.export.Savable;
import com.jme.util.geom.BufferUtils;
/**
* Simple data class storing a buffer of floats and a number that indicates how
* many floats to group together to make up a texture coordinate "tuple"
*
* @author Joshua Slack
*/
public class TexCoords implements Savable {
public FloatBuffer coords;
public int perVert;
public TexCoords() {
}
public TexCoords(FloatBuffer coords) {
this(coords, 2);
}
public TexCoords(FloatBuffer coords, int coordsPerVert) {
this.coords = coords;
this.perVert = coordsPerVert;
}
public static TexCoords makeNew(Vector2f[] coords) {
if (coords == null)
return null;
return new TexCoords(BufferUtils.createFloatBuffer(coords), 2);
}
public static TexCoords makeNew(Vector3f[] coords) {
if (coords == null)
return null;
return new TexCoords(BufferUtils.createFloatBuffer(coords), 3);
}
public static TexCoords makeNew(float[] coords) {
if (coords == null)
return null;
return new TexCoords(BufferUtils.createFloatBuffer(coords), 1);
}
/**
* Check an incoming TexCoords object for null and correct size.
*
* @param tc
* @param vertexCount
* @param perVert
* @return tc if it is not null and the right size, otherwise it will be a
* new TexCoords object.
*/
public static TexCoords ensureSize(TexCoords tc, int vertexCount,
int perVert) {
if (tc == null) {
return new TexCoords(BufferUtils.createFloatBuffer(vertexCount
* perVert), perVert);
}
if (tc.coords.limit() == perVert * vertexCount && tc.perVert == perVert) {
tc.coords.rewind();
return tc;
} else if (tc.coords.limit() == perVert * vertexCount) {
tc.perVert = perVert;
} else {
tc.coords = BufferUtils.createFloatBuffer(vertexCount * perVert);
tc.perVert = perVert;
}
return tc;
}
public Class getClassTag() {
return TexCoords.class;
}
public void read(JMEImporter im) throws IOException {
InputCapsule cap = im.getCapsule(this);
coords = cap.readFloatBuffer("coords", null);
perVert = cap.readInt("perVert", 0);
}
public void write(JMEExporter ex) throws IOException {
OutputCapsule cap = ex.getCapsule(this);
cap.write(coords, "coords", null);
cap.write(perVert, "perVert", 0);
}
}
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