bezierpatch.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 211 行
JAVA
211 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene;
import java.io.IOException;
import com.jme.math.Vector3f;
import com.jme.system.JmeException;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.export.Savable;
/**
* <code>BezierPatch</code> defines a 4x4 mesh of control points. The patch
* will be enough to generate a single section of a <code>BezierMesh</code>.
* The detail level of the patch determines the smoothness of the resultant
* <code>BezierMesh</code>.
*
* @author Mark Powell
* @version $Id: BezierPatch.java,v 1.9 2006/06/01 15:05:39 nca Exp $
*/
public class BezierPatch implements Savable {
private Vector3f[][] anchors;
private int detailLevel;
/**
* Constructor instantiates a new <code>BezierPatch</code> with a default
* empty control point mesh and a detail level of zero.
*
*/
public BezierPatch() {
anchors = new Vector3f[4][4];
detailLevel = 0;
}
/**
* Constructor instantiates a new <code>BezierPatch</code> with a given
* control point grid and a default detail level of zero.
*
* @param anchors
* the control points that make up the patch.
*/
public BezierPatch(Vector3f[][] anchors) {
if (anchors.length != 4 || anchors[0].length != 4) {
throw new JmeException("Bezier patch anchors must be 4x4.");
}
this.anchors = anchors;
detailLevel = 0;
}
/**
* Constructor instantiates a new <code>BezierPatch</code> with a given
* control point grid and a given detail level.
*
* @param anchors
* the control points that make up the patch.
* @param detailLevel
* the detail level of the patch.
*/
public BezierPatch(Vector3f[][] anchors, int detailLevel) {
if (anchors.length != 4 || anchors[0].length != 4) {
throw new JmeException("Bezier patch anchors must be 4x4.");
}
this.anchors = anchors;
this.detailLevel = detailLevel;
}
/**
*
* <code>setAnchors</code> sets the control anchors of this patch.
*
* @param anchors
* the control anchors of this patch.
*/
public void setAnchors(Vector3f[][] anchors) {
if (anchors.length != 4 || anchors[0].length != 4) {
throw new JmeException("Bezier patch anchors must be 4x4.");
}
this.anchors = anchors;
}
/**
*
* <code>getAnchors</code> returns the control anchors that make up this
* patch.
*
* @return the control anchors of this patch.
*/
public Vector3f[][] getAnchors() {
return anchors;
}
/**
*
* <code>setAnchor</code> sets a single anchor of the patch.
*
* @param i
* the i index (row).
* @param j
* the j index (column).
* @param anchor
* the control anchor for this point.
*/
public void setAnchor(int i, int j, Vector3f anchor) {
if ((i < 0 || i > 4) || (j < 0 || j > 4)) {
throw new JmeException("Bezier Patch anchor out of bounds.");
}
anchors[i][j] = anchor;
}
/**
*
* <code>getAnchor</code> returns a single control anchor of a given (i,
* j) of the patch.
*
* @param i
* the i index (row).
* @param j
* the j index (column).
* @return the control anchor of the given i,j.
*/
public Vector3f getAnchor(int i, int j) {
if ((i < 0 || i > 4) || (j < 0 || j > 4)) {
throw new JmeException("Bezier Patch anchor out of bounds.");
}
return anchors[i][j];
}
/**
*
* <code>setDetailLevel</code> sets the detail level of this patch.
*
* @param detailLevel
* the detail level of this patch.
*/
public void setDetailLevel(int detailLevel) {
this.detailLevel = detailLevel;
}
/**
*
* <code>getDetailLevel</code> retrieves the detail level of this patch.
*
* @return the detail level of this patch.
*/
public int getDetailLevel() {
return detailLevel;
}
public void write(JMEExporter e) throws IOException {
OutputCapsule capsule = e.getCapsule(this);
capsule.write(anchors, "anchors", new Vector3f[4][4]);
capsule.write(detailLevel, "detailLevel", 0);
}
public void read(JMEImporter e) throws IOException {
InputCapsule capsule = e.getCapsule(this);
Savable[][] savs = capsule.readSavableArray2D("anchors", new Vector3f[4][4]);
if(savs != null) {
for(int i = 0; i < savs.length; i++) {
for(int j = 0; j < savs[i].length; j++) {
anchors[i][j] = (Vector3f)savs[i][j];
}
}
}
detailLevel = capsule.readInt("detailLevel", 0);
}
public Class getClassTag() {
return this.getClass();
}
}
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