point.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 270 行
JAVA
270 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.logging.Logger;
import com.jme.intersection.CollisionResults;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.geom.BufferUtils;
/**
* <code>Point</code> defines a collection of vertices that are rendered as
* single points.
*
* @author Mark Powell
* @version $Id: Point.java,v 1.21 2007/08/02 21:54:36 nca Exp $
*/
public class Point extends Geometry {
private static final Logger logger = Logger
.getLogger(Point.class.getName());
private static final long serialVersionUID = 1L;
private float pointSize = 1.0f;
private boolean antialiased = false;
protected transient IntBuffer indexBuffer;
public Point() {
}
/**
* Constructor instantiates a new <code>Point</code> object with a given
* set of data. Any data may be null, except the vertex array. If this is
* null an exception is thrown.
*
* @param name
* the name of the scene element. This is required for
* identification and comparision purposes.
* @param vertex
* the vertices or points.
* @param normal
* the normals of the points.
* @param color
* the color of the points.
* @param texture
* the texture coordinates of the points.
*/
public Point(String name, Vector3f[] vertex, Vector3f[] normal,
ColorRGBA[] color, Vector2f[] texture) {
super(name,
BufferUtils.createFloatBuffer(vertex),
BufferUtils.createFloatBuffer(normal),
BufferUtils.createFloatBuffer(color),
TexCoords.makeNew(texture));
generateIndices();
logger.info("Point created.");
}
/**
* Constructor instantiates a new <code>Point</code> object with a given
* set of data. Any data may be null, except the vertex array. If this is
* null an exception is thrown.
*
* @param name
* the name of the scene element. This is required for
* identification and comparision purposes.
* @param vertex
* the vertices or points.
* @param normal
* the normals of the points.
* @param color
* the color of the points.
* @param coords
* the texture coordinates of the points.
*/
public Point(String name, FloatBuffer vertex, FloatBuffer normal,
FloatBuffer color, TexCoords coords) {
super(name, vertex, normal, color, coords);
generateIndices();
logger.info("Point created.");
}
@Override
public void reconstruct(FloatBuffer vertices, FloatBuffer normals, FloatBuffer colors, TexCoords coords) {
super.reconstruct(vertices, normals, colors, coords);
generateIndices();
}
public void generateIndices() {
if (getIndexBuffer() == null || getIndexBuffer().limit() != getVertexCount()) {
setIndexBuffer(BufferUtils.createIntBuffer(getVertexCount()));
} else
getIndexBuffer().rewind();
for (int x = 0; x < getVertexCount(); x++)
getIndexBuffer().put(x);
}
/*
* unsupported
*
* @see com.jme.scene.Spatial#hasCollision(com.jme.scene.Spatial,
* com.jme.intersection.CollisionResults)
*/
public void findCollisions(Spatial scene, CollisionResults results) {
; // unsupported
}
public boolean hasCollision(Spatial scene, boolean checkTriangles) {
return false;
}
/**
* @return true if points are to be drawn antialiased
*/
public boolean isAntialiased() {
return antialiased;
}
/**
* Sets whether the point should be antialiased. May decrease performance. If
* you want to enabled antialiasing, you should also use an alphastate with
* a source of SourceFunction.SourceAlpha and a destination of DB_ONE_MINUS_SRC_ALPHA or
* DB_ONE.
*
* @param antialiased
* true if the line should be antialiased.
*/
public void setAntialiased(boolean antialiased) {
this.antialiased = antialiased;
}
/**
* @return the pixel size of each point.
*/
public float getPointSize() {
return pointSize;
}
/**
* Sets the pixel width of the point when drawn. Non anti-aliased point
* sizes are rounded to the nearest whole number by opengl.
*
* @param size
* The size to set.
*/
public void setPointSize(float size) {
this.pointSize = size;
}
public IntBuffer getIndexBuffer() {
return indexBuffer;
}
public void setIndexBuffer(IntBuffer indices) {
this.indexBuffer = indices;
}
/**
* Used with Serialization. Do not call this directly.
*
* @param s
* @throws IOException
* @see java.io.Serializable
*/
private void writeObject(java.io.ObjectOutputStream s) throws IOException {
s.defaultWriteObject();
if (getIndexBuffer() == null)
s.writeInt(0);
else {
s.writeInt(getIndexBuffer().limit());
getIndexBuffer().rewind();
for (int x = 0, len = getIndexBuffer().limit(); x < len; x++)
s.writeInt(getIndexBuffer().get());
}
}
/**
* Used with Serialization. Do not call this directly.
*
* @param s
* @throws IOException
* @throws ClassNotFoundException
* @see java.io.Serializable
*/
private void readObject(java.io.ObjectInputStream s) throws IOException,
ClassNotFoundException {
s.defaultReadObject();
int len = s.readInt();
if (len == 0) {
setIndexBuffer(null);
} else {
IntBuffer buf = BufferUtils.createIntBuffer(len);
for (int x = 0; x < len; x++)
buf.put(s.readInt());
setIndexBuffer(buf);
}
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(pointSize, "pointSize", 1);
capsule.write(antialiased, "antialiased", false);
capsule.write(indexBuffer, "indexBuffer", null);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
pointSize = capsule.readFloat("pointSize", 1);
antialiased = capsule.readBoolean("antialiased", false);
indexBuffer = capsule.readIntBuffer("indexBuffer", null);
}
public void draw(Renderer r) {
if (!r.isProcessingQueue()) {
if (r.checkAndAdd(this))
return;
}
r.draw(this);
}
}
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