📄 package-info.java
字号:
// Copyright © 2008 jMonkeyEngine, all rights reserved.// $Id: package-info.java 4075 2008-12-19 13:05:33Z ian.phillips $/** * Standard geometric shapes. * <p> * While it is possible to create arbitrary shapes using triangle meshes this * can be tedious and unnecessary. This package contains a number of standard * shapes that can be used that can be directly added to the scene graph, or * combined to build up more complex shapes. * <p> * An important point to note about all of the shapes in this package is that * once they have been created they calcuate all of the geometry required for * their tri-mesh representation. This has a couple of implications: * <p> * <ol> * <li>the property accessors represent the values that the shape was created with (or the * values from the last update if it has been updated), there is no guarantee that the * actual shape will not have been altered via other means such as calling the methods * on {@link TriMesh} directly; and</li> * <li>many of the shapes offer a single methods that sets multiple data values in one hit, * for example {@link Sphere} provides the {@link Sphere#updateGeometry(com.jme.math.Vector3f, * int, int, float)} method. If you are going to update more than one value it will be * considerable more efficient to do so via these methods instead of the individual * property mutators.</li> * </ol> * * @author <a href="mailto:ianp@ianp.org">Ian Phillips</a> * @version $Revision: 4075 $, $Date: 2008-12-19 21:05:33 +0800 (星期五, 19 十二月 2008) $ */package com.jme.scene.shape;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -