abstractbox.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 205 行
JAVA
205 行
// Copyright © 2008 JMonkeyEngine, all rights reserved.// See the accompanying LICENSE file for terms and conditions of use.// $Id: AbstractBox.java 4075 2008-12-19 13:05:33Z ian.phillips $package com.jme.scene.shape;import java.io.IOException;import com.jme.math.Vector3f;import com.jme.scene.TriMesh;import com.jme.util.export.InputCapsule;import com.jme.util.export.JMEExporter;import com.jme.util.export.JMEImporter;import com.jme.util.export.OutputCapsule;import com.jme.util.export.Savable;/** * An eight sided box. * <p> * A {@code Box} is defined by a minimal point and a maximal point. The eight * vertices that make the box are then computed, they are computed in such * a way as to generate an axis-aligned box. * <p> * This class does not control how the geometry data is generated, see {@link Box} * and {@link StripBox} for that. * * @author <a href="mailto:ianp@ianp.org">Ian Phillips</a> * @version $Revision: 4075 $, $Date: 2008-12-19 21:05:33 +0800 (星期五, 19 十二月 2008) $ */public abstract class AbstractBox extends TriMesh implements Savable { private static final long serialVersionUID = 1L; public final Vector3f center = new Vector3f(0f, 0f, 0f); public float xExtent, yExtent, zExtent; public AbstractBox(String name) { super(name); } /** * Gets the array or vectors representing the 8 vertices of the box. * * @return a newly created array of vertex vectors. * @deprecated method will be made protected. */ public final Vector3f[] computeVertices() { Vector3f[] axes = { Vector3f.UNIT_X.mult(xExtent), Vector3f.UNIT_Y.mult(yExtent), Vector3f.UNIT_Z.mult(zExtent) }; return new Vector3f[] { center.subtract(axes[0]).subtractLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).subtractLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).addLocal(axes[1]).subtractLocal(axes[2]), center.subtract(axes[0]).addLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).subtractLocal(axes[1]).addLocal(axes[2]), center.subtract(axes[0]).subtractLocal(axes[1]).addLocal(axes[2]), center.add(axes[0]).addLocal(axes[1]).addLocal(axes[2]), center.subtract(axes[0]).addLocal(axes[1]).addLocal(axes[2]) }; } /** * Convert the indices into the list of vertices that define the box's tri-mesh. */ protected abstract void duUpdateGeometryIndices(); /** * Update the normals of each of the box's planes. */ protected abstract void duUpdateGeometryNormals(); /** * Update the points that define the texture of the box. * <p> * It's a one-to-one ratio, where each plane of the box has it's own copy * of the texture. That is, the texture is repeated one time for each face. */ protected abstract void duUpdateGeometryTextures(); /** * Update the position of the vertices that define the box. * <p> * These eight points are determined from the minimum and maximum point. */ protected abstract void duUpdateGeometryVertices(); /** Get the centre point of this box. */ public final Vector3f getCenter() { return center; } /** Get the x-axis size (extent) of this box. */ public final float getXExtent() { return xExtent; } /** Get the y-axis size (extent) of this box. */ public final float getYExtent() { return yExtent; } /** Get the z-axis size (extent) of this box. */ public final float getZExtent() { return zExtent; } public void read(JMEImporter e) throws IOException { super.read(e); InputCapsule capsule = e.getCapsule(this); xExtent = capsule.readFloat("xExtent", 0); yExtent = capsule.readFloat("yExtent", 0); zExtent = capsule.readFloat("zExtent", 0); center.set((Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone())); } /** * Set the centre point of this box. * <p> * Note that this does not update the geometry information, in most cases * you will want to use {@link #setData(Vector3f, float, float, float)} instead. * * @param center the new center. * @deprecated use {@link #updateGeometry(Vector3f, float, float, float)}. */ public final void setCenter(Vector3f center) { this.center.set(center); } /** * @deprecated use {@link #updateGeometry(Vector3f, float, float, float)}. */ public final void setData(Vector3f center, float x, float y, float z) { updateGeometry(center, x, y, z); } /** * @deprecated use {@link #updateGeometry(Vector3f, Vector3f)}. */ public final void setData(Vector3f minPoint, Vector3f maxPoint) { updateGeometry(minPoint, maxPoint); } /** * Rebuilds the box after a property has been directly altered. * <p> * For example, if you call {@code getXExtent().x = 5.0f} then you will * need to call this method afterwards in order to update the box. */ public final void updateGeometry() { duUpdateGeometryVertices(); duUpdateGeometryNormals(); duUpdateGeometryTextures(); duUpdateGeometryIndices(); } /** * Rebuilds this box based on a new set of parameters. * <p> * Note that the actual sides will be twice the given extent values because * the box extends in both directions from the center for each extent. * * @param center the center of the box. * @param x the x extent of the box, in each directions. * @param y the y extent of the box, in each directions. * @param z the z extent of the box, in each directions. */ public final void updateGeometry(Vector3f center, float x, float y, float z) { if (center != null) {this.center.set(center); } this.xExtent = x; this.yExtent = y; this.zExtent = z; updateGeometry(); } /** * Rebuilds this box based on a new set of parameters. * <p> * The box is updated so that the two opposite corners are {@code minPoint} * and {@code maxPoint}, the other corners are created from those two positions. * * @param minPoint the new minimum point of the box. * @param maxPoint the new maximum point of the box. */ public final void updateGeometry(Vector3f minPoint, Vector3f maxPoint) { center.set(maxPoint).addLocal(minPoint).multLocal(0.5f); float x = maxPoint.x - center.x; float y = maxPoint.y - center.y; float z = maxPoint.z - center.z; updateGeometry(center, x, y, z); } public void write(JMEExporter e) throws IOException { super.write(e); OutputCapsule capsule = e.getCapsule(this); capsule.write(xExtent, "xExtent", 0); capsule.write(yExtent, "yExtent", 0); capsule.write(zExtent, "zExtent", 0); capsule.write(center, "center", Vector3f.ZERO); }}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?