icosahedron.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 189 行
JAVA
189 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// $Id: Icosahedron.java 4091 2009-01-21 19:01:20Z joshua.j.ellen $
package com.jme.scene.shape;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import com.jme.math.FastMath;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.scene.TexCoords;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.geom.BufferUtils;
/**
* A regular polyhedron with 20 faces.
*
* @author Joshua Slack
* @version $Revision: 4091 $, $Date: 2009-01-22 03:01:20 +0800 (星期四, 22 一月 2009) $
*/
public class Icosahedron extends RegularPolyhedron {
private static final long serialVersionUID = 1L;
private static final int NUM_POINTS = 12;
private static final int NUM_TRIS = 20;
public Icosahedron() {
}
/**
* Creates an Icosahedron (think of 20-sided dice) with center at the
* origin. The length of the sides will be as specified in sideLength.
*
* @param name
* The name of the Icosahedron.
* @param sideLength
* The length of each side of the Icosahedron.
*/
public Icosahedron(String name, float sideLength) {
super(name);
updateGeometry(sideLength);
}
protected void doUpdateGeometry() {
setVertexCount(NUM_POINTS);
setVertexBuffer(BufferUtils.createVector3Buffer(NUM_POINTS));
setNormalBuffer(BufferUtils.createVector3Buffer(NUM_POINTS));
setTextureCoords(new TexCoords(BufferUtils.createVector2Buffer(NUM_POINTS)), 0);
setTriangleQuantity(NUM_TRIS);
setIndexBuffer(BufferUtils.createIntBuffer(3 * getTriangleCount()));
setVertexData();
setNormalData();
setTextureData();
setIndexData();
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
sideLength = capsule.readInt("sideLength", 0);
}
private void setIndexData() {
IntBuffer indices = getIndexBuffer();
indices.rewind();
indices.put(0).put(8).put(4);
indices.put(0).put(5).put(10);
indices.put(2).put(4).put(9);
indices.put(2).put(11).put(5);
indices.put(1).put(6).put(8);
indices.put(1).put(10).put(7);
indices.put(3).put(9).put(6);
indices.put(3).put(7).put(11);
indices.put(0).put(10).put(8);
indices.put(1).put(8).put(10);
indices.put(2).put(9).put(11);
indices.put(3).put(11).put(9);
indices.put(4).put(2).put(0);
indices.put(5).put(0).put(2);
indices.put(6).put(1).put(3);
indices.put(7).put(3).put(1);
indices.put(8).put(6).put(4);
indices.put(9).put(4).put(6);
indices.put(10).put(5).put(7);
indices.put(11).put(7).put(5);
if (!true) { // outside view
for (int i = 0; i < getTriangleCount(); i++) {
int iSave = getIndexBuffer().get(3 * i + 1);
getIndexBuffer()
.put(3 * i + 1, getIndexBuffer().get(3 * i + 2));
getIndexBuffer().put(3 * i + 2, iSave);
}
}
}
private void setNormalData() {
Vector3f norm = new Vector3f();
for (int i = 0; i < NUM_POINTS; i++) {
BufferUtils.populateFromBuffer(norm, getVertexBuffer(), i);
norm.normalizeLocal();
BufferUtils.setInBuffer(norm, getNormalBuffer(), i);
}
}
private void setTextureData() {
Vector2f tex = new Vector2f();
Vector3f vert = new Vector3f();
for (int i = 0; i < NUM_POINTS; i++) {
BufferUtils.populateFromBuffer(vert, getVertexBuffer(), i);
if (FastMath.abs(vert.z) < sideLength) {
tex.x = 0.5f * (1.0f + FastMath.atan2(vert.y, vert.x)
* FastMath.INV_PI);
} else {
tex.x = 0.5f;
}
tex.y = FastMath.acos(vert.z) * FastMath.INV_PI;
getTextureCoords().get(0).coords.put(tex.x).put(tex.y);
}
}
private void setVertexData() {
float fGoldenRatio = 0.5f * (1.0f + FastMath.sqrt(5.0f));
float fInvRoot = 1.0f / FastMath.sqrt(1.0f + fGoldenRatio
* fGoldenRatio);
float fU = fGoldenRatio * fInvRoot * sideLength;
float fV = fInvRoot * sideLength;
FloatBuffer vbuf = getVertexBuffer();
vbuf.rewind();
vbuf.put(fU).put(fV).put(0.0f);
vbuf.put(-fU).put(fV).put(0.0f);
vbuf.put(fU).put(-fV).put(0.0f);
vbuf.put(-fU).put(-fV).put(0.0f);
vbuf.put(fV).put(0.0f).put(fU);
vbuf.put(fV).put(0.0f).put(-fU);
vbuf.put(-fV).put(0.0f).put(fU);
vbuf.put(-fV).put(0.0f).put(-fU);
vbuf.put(0.0f).put(fU).put(fV);
vbuf.put(0.0f).put(-fU).put(fV);
vbuf.put(0.0f).put(fU).put(-fV);
vbuf.put(0.0f).put(-fU).put(-fV);
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(sideLength, "sideLength", 0);
}
}
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