box.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 173 行
JAVA
173 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// $Id: Box.java 4091 2009-01-21 19:01:20Z joshua.j.ellen $
package com.jme.scene.shape;
import java.nio.FloatBuffer;
import com.jme.math.Vector3f;
import com.jme.scene.TexCoords;
import com.jme.util.geom.BufferUtils;
/**
* A box with solid (filled) faces.
*
* @author Mark Powell
* @version $Revision: 4091 $, $Date: 2009-01-22 03:01:20 +0800 (星期四, 22 一月 2009) $
*/
public class Box extends AbstractBox {
private static final int[] GEOMETRY_INDICES_DATA = {
2, 1, 0, 3, 2, 0, // back
6, 5, 4, 7, 6, 4, // right
10, 9, 8, 11, 10, 8, // front
14, 13, 12, 15, 14, 12, // left
18, 17, 16, 19, 18, 16, // top
22, 21, 20, 23, 22, 20 // bottom
};
private static final float[] GEOMETRY_NORMALS_DATA = {
0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, // back
1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // right
0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // front
-1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // left
0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // top
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0 // bottom
};
private static final float[] GEOMETRY_TEXTURE_DATA = {
1, 0, 0, 0, 0, 1, 1, 1, // back
1, 0, 0, 0, 0, 1, 1, 1, // right
1, 0, 0, 0, 0, 1, 1, 1, // front
1, 0, 0, 0, 0, 1, 1, 1, // left
1, 0, 0, 0, 0, 1, 1, 1, // top
1, 0, 0, 0, 0, 1, 1, 1 // bottom
};
private static final long serialVersionUID = 1L;
public Box() {
this(null);
}
/**
* Creates a new box.
* <p>
* Center and vertices information must be supplied later.
*
* @param name the name of the box.
*/
public Box(String name) {
super(name);
}
/**
* Creates a new box.
* <p>
* The box has the given center and extends in the out from the center by
* the given amount in <em>each</em> direction. So, for example, a box
* with extent of 0.5 would be the unit cube.
*
* @param name the name of the box.
* @param center the center of the box.
* @param x the size of the box along the x axis, in both directions.
* @param y the size of the box along the y axis, in both directions.
* @param z the size of the box along the z axis, in both directions.
*/
public Box(String name, Vector3f center, float x, float y, float z) {
super(name);
updateGeometry(center, x, y, z);
}
/**
* Constructor instantiates a new <code>Box</code> object.
* <p>
* The minimum and maximum point are provided, these two points define the
* shape and size of the box but not it’s orientation or position. You should
* use the {@link #setLocalTranslation()} and {@link #setLocalRotation()}
* methods to define those properties.
*
* @param name the name of the box.
* @param min the minimum point that defines the box.
* @param max the maximum point that defines the box.
*/
public Box(String name, Vector3f min, Vector3f max) {
super(name);
updateGeometry(min, max);
}
/**
* Creates a clone of this box.
* <p>
* The cloned box will have ‘_clone’ appended to it’s name, but all other
* properties will be the same as this box.
*/
public Box clone() {
return new Box(getName() + "_clone", center.clone(), xExtent, yExtent, zExtent);
}
protected void duUpdateGeometryIndices() {
if (getIndexBuffer() == null) {
setIndexBuffer(BufferUtils.createIntBuffer(GEOMETRY_INDICES_DATA));
}
}
protected void duUpdateGeometryNormals() {
if (getNormalBuffer() == null) {
setNormalBuffer(BufferUtils.createVector3Buffer(24));
getNormalBuffer().put(GEOMETRY_NORMALS_DATA);
}
}
protected void duUpdateGeometryTextures() {
if (getTextureCoords().get(0) == null) {
getTextureCoords().set(0, new TexCoords(BufferUtils.createVector2Buffer(24)));
FloatBuffer tex = getTextureCoords().get(0).coords;
tex.put(GEOMETRY_TEXTURE_DATA);
}
}
protected void duUpdateGeometryVertices() {
setVertexBuffer(BufferUtils.createVector3Buffer(getVertexBuffer(), 24));
setVertexCount(24);
Vector3f[] v = computeVertices();
getVertexBuffer().put(new float[] {
v[0].x, v[0].y, v[0].z, v[1].x, v[1].y, v[1].z, v[2].x, v[2].y, v[2].z, v[3].x, v[3].y, v[3].z, // back
v[1].x, v[1].y, v[1].z, v[4].x, v[4].y, v[4].z, v[6].x, v[6].y, v[6].z, v[2].x, v[2].y, v[2].z, // right
v[4].x, v[4].y, v[4].z, v[5].x, v[5].y, v[5].z, v[7].x, v[7].y, v[7].z, v[6].x, v[6].y, v[6].z, // front
v[5].x, v[5].y, v[5].z, v[0].x, v[0].y, v[0].z, v[3].x, v[3].y, v[3].z, v[7].x, v[7].y, v[7].z, // left
v[2].x, v[2].y, v[2].z, v[6].x, v[6].y, v[6].z, v[7].x, v[7].y, v[7].z, v[3].x, v[3].y, v[3].z, // top
v[0].x, v[0].y, v[0].z, v[5].x, v[5].y, v[5].z, v[4].x, v[4].y, v[4].z, v[1].x, v[1].y, v[1].z // bottom
});
}
}
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