multifacebox.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 74 行
JAVA
74 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.scene.shape;
import java.nio.FloatBuffer;
import com.jme.math.Vector3f;
public class MultiFaceBox extends Box {
private static final long serialVersionUID = 1L;
public MultiFaceBox() {
super();
remap();
}
public MultiFaceBox(String name) {
super(name);
remap();
}
public MultiFaceBox(String name, Vector3f min, Vector3f max) {
super(name, min, max);
remap();
}
public MultiFaceBox(String name, Vector3f center, float xExtent,
float yExtent, float zExtent) {
super(name, center, xExtent, yExtent, zExtent);
remap();
}
private void remap() {
FloatBuffer fb = getTextureCoords(0).coords;
fb.rewind();
for (int i = 0; i < 6; i++) {
float top = i / 8f;
float bottom = (i + 1) / 8f;
float[] tex = new float[] { 1, bottom, 0, bottom, 0, top, 1, top };
fb.put(tex);
}
}
}
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