dome.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 325 行
JAVA
325 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// $Id: Dome.java 4091 2009-01-21 19:01:20Z joshua.j.ellen $
package com.jme.scene.shape;
import static com.jme.util.geom.BufferUtils.*;
import java.io.IOException;
import com.jme.math.FastMath;
import com.jme.math.Vector3f;
import com.jme.scene.TexCoords;
import com.jme.scene.TriMesh;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.geom.BufferUtils;
/**
* A hemisphere.
*
* @author Peter Andersson
* @author Joshua Slack (Original sphere code that was adapted)
* @version $Revision: 4091 $, $Date: 2009-01-22 03:01:20 +0800 (星期四, 22 一月 2009) $
*/
public class Dome extends TriMesh {
private static final long serialVersionUID = 1L;
private int planes;
private int radialSamples;
/** The radius of the dome */
private float radius;
/** The center of the dome */
private Vector3f center;
private boolean outsideView = true;
private static Vector3f tempVa = new Vector3f();
private static Vector3f tempVb = new Vector3f();
private static Vector3f tempVc = new Vector3f();
/** <strong>NOT API:</strong> for internal use, do not call from user code. */
public Dome() {}
/**
* Constructs a dome. By default the dome has not geometry data or center.
*
* @param name
* The name of the dome.
*/
public Dome(String name) {
super(name);
}
/**
* Constructs a dome with center at the origin. For details, see the other
* constructor.
*
* @param name
* Name of dome.
* @param planes
* The number of planes along the Z-axis.
* @param radialSamples
* The samples along the radial.
* @param radius
* Radius of the dome.
* @see #Dome(java.lang.String, com.jme.math.Vector3f, int, int, float)
*/
public Dome(String name, int planes, int radialSamples, float radius) {
this(name, new Vector3f(0, 0, 0), planes, radialSamples, radius);
}
/**
* Constructs a dome. All geometry data buffers are updated automatically.
* Both planes and radialSamples increase the quality of the generated dome.
*
* @param name
* Name of the dome.
* @param center
* Center of the dome.
* @param planes
* The number of planes along the Z-axis.
* @param radialSamples
* The number of samples along the radial.
* @param radius
* The radius of the dome.
*/
public Dome(String name, Vector3f center, int planes, int radialSamples,
float radius) {
super(name);
updateGeometry(center, planes, radialSamples, radius, true);
}
/**
* Constructs a dome. All geometry data buffers are updated automatically.
* Both planes and radialSamples increase the quality of the generated dome.
*
* @param name
* Name of the dome.
* @param center
* Center of the dome.
* @param planes
* The number of planes along the Z-axis.
* @param radialSamples
* The number of samples along the radial.
* @param radius
* The radius of the dome.
* @param outsideView
* If true, the triangles will be connected for a view outside of
* the dome.
*/
public Dome(String name, Vector3f center, int planes, int radialSamples,
float radius, boolean outsideView) {
super(name);
updateGeometry(center, planes, radialSamples, radius, outsideView);
}
public Vector3f getCenter() {
return center;
}
/** Get the number of planar segments along the z-axis of the dome. */
public int getPlanes() {
return planes;
}
/** Get the number of samples radially around the main axis of the dome. */
public int getRadialSamples() {
return radialSamples;
}
/** Get the radius of the dome. */
public float getRadius() {
return radius;
}
/**
* Are the triangles connected in such a way as to present aview out from the dome or not.
*
* @return
*/
public boolean isOutsideView() {
return outsideView;
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
planes = capsule.readInt("planes", 0);
radialSamples = capsule.readInt("radialSamples", 0);
radius = capsule.readFloat("radius", 0);
center = (Vector3f) capsule.readSavable("center", Vector3f.ZERO.clone());
}
/**
* @deprecated use {@link #updateGeometry(Vector3f, int, int, float, boolean)}.
*/
public void setData(Vector3f center, int planes, int radialSamples,
float radius, boolean updateBuffers, boolean outsideView) {
updateGeometry(center, planes, radialSamples, radius, outsideView);
}
/**
* Rebuilds the dome with a new set of parameters.
*
* @param center the new center of the dome.
* @param planes the number of planes along the Z-axis.
* @param radialSamples the new number of radial samples of the dome.
* @param radius the new radius of the dome.
* @param outsideView should the dome be set up to be viewed from the inside looking out.
*/
public void updateGeometry(Vector3f center, int planes,
int radialSamples, float radius, boolean outsideView) {
this.outsideView = outsideView;
this.center = center != null ? center : new Vector3f(0, 0, 0);
this.planes = planes;
this.radialSamples = radialSamples;
this.radius = radius;
// Allocate vertices, allocating one extra in each radial to get the
// correct texture coordinates
setVertexCount(((planes - 1) * (radialSamples + 1)) + 1);
setVertexBuffer(createVector3Buffer(getVertexCount()));
// allocate normals
setNormalBuffer(createVector3Buffer(getVertexCount()));
// allocate texture coordinates
getTextureCoords().set(0, new TexCoords(createVector2Buffer(getVertexCount())));
// generate geometry
float fInvRS = 1.0f / radialSamples;
float fYFactor = 1.0f / (planes - 1);
// Generate points on the unit circle to be used in computing the mesh
// points on a dome slice.
float[] afSin = new float[(radialSamples)];
float[] afCos = new float[(radialSamples)];
for (int iR = 0; iR < radialSamples; iR++) {
float fAngle = FastMath.TWO_PI * fInvRS * iR;
afCos[iR] = FastMath.cos(fAngle);
afSin[iR] = FastMath.sin(fAngle);
}
// generate the dome itself
int i = 0;
for (int iY = 0; iY < (planes - 1); iY++, i++) {
float fYFraction = fYFactor * iY; // in (0,1)
float fY = radius * fYFraction;
// compute center of slice
Vector3f kSliceCenter = tempVb.set(center);
kSliceCenter.y += fY;
// compute radius of slice
float fSliceRadius = FastMath.sqrt(FastMath.abs(radius * radius - fY * fY));
// compute slice vertices
Vector3f kNormal;
int iSave = i;
for (int iR = 0; iR < radialSamples; iR++, i++) {
float fRadialFraction = iR * fInvRS; // in [0,1)
Vector3f kRadial = tempVc.set(afCos[iR], 0, afSin[iR]);
kRadial.mult(fSliceRadius, tempVa);
getVertexBuffer().put(kSliceCenter.x + tempVa.x).put(
kSliceCenter.y + tempVa.y).put(
kSliceCenter.z + tempVa.z);
populateFromBuffer(tempVa, getVertexBuffer(), i);
kNormal = tempVa.subtractLocal(center);
kNormal.normalizeLocal();
if (outsideView)
getNormalBuffer().put(kNormal.x).put(kNormal.y).put(kNormal.z);
else
getNormalBuffer().put(-kNormal.x).put(-kNormal.y).put(-kNormal.z);
getTextureCoords().get(0).coords.put(fRadialFraction).put(fYFraction);
}
BufferUtils.copyInternalVector3(getVertexBuffer(), iSave, i);
BufferUtils.copyInternalVector3(getNormalBuffer(), iSave, i);
getTextureCoords().get(0).coords.put(1.0f).put(fYFraction);
}
// pole
getVertexBuffer().put(center.x).put(center.y + radius).put(center.z);
getNormalBuffer().put(0).put(outsideView ? 1 : -1).put(0);
getTextureCoords().get(0).coords.put(0.5f).put(1.0f);
// allocate connectivity
setTriangleQuantity((planes - 2) * radialSamples * 2 + radialSamples);
setIndexBuffer(BufferUtils.createIntBuffer(3 * getTriangleCount()));
// generate connectivity
int index = 0;
// Generate only for middle planes
for (int plane = 1; plane < (planes - 1); plane++) {
int bottomPlaneStart = (plane - 1) * (radialSamples + 1);
int topPlaneStart = plane * (radialSamples + 1);
for (int sample = 0; sample < radialSamples; sample++, index += 6) {
getIndexBuffer().put(bottomPlaneStart + sample);
getIndexBuffer().put(topPlaneStart + sample);
getIndexBuffer().put(bottomPlaneStart + sample + 1);
getIndexBuffer().put(bottomPlaneStart + sample + 1);
getIndexBuffer().put(topPlaneStart + sample);
getIndexBuffer().put(topPlaneStart + sample + 1);
}
}
// pole triangles
int bottomPlaneStart = (planes - 2) * (radialSamples + 1);
for (int samples = 0; samples < radialSamples; samples++, index += 3) {
getIndexBuffer().put(bottomPlaneStart + samples);
getIndexBuffer().put(getVertexCount() - 1);
getIndexBuffer().put(bottomPlaneStart + samples + 1);
}
}
/**
* Generates the connections
*/
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(planes, "planes", 0);
capsule.write(radialSamples, "radialSamples", 0);
capsule.write(radius, "radius", 0);
capsule.write(center, "center", Vector3f.ZERO);
}
}
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