curvecontroller.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 242 行
JAVA
242 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.curve;
import java.io.IOException;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.Spatial;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
/**
* <code>CurveController</code> defines a controller that moves a supplied
* <code>Spatial</code> object along a curve. Attributes of the curve are set
* such as the up vector (if not set, the spacial object will roll along the
* curve), the orientation precision defines how accurate the orientation of the
* spatial will be.
* @author Mark Powell
* @version $Id: CurveController.java,v 1.14 2007/02/04 14:37:56 sunsett Exp $
*/
public class CurveController extends Controller {
private static final long serialVersionUID = 1L;
private Spatial mover;
private Curve curve;
private Vector3f up;
private float orientationPrecision = 0.1f;
private float currentTime = 0.0f;
private float deltaTime = 0.0f;
private boolean cycleForward = true;
private boolean autoRotation = false;
/**
* Constructor instantiates a new <code>CurveController</code> object.
* The curve object that the controller operates on and the spatial object
* that is moved is specified during construction.
* @param curve the curve to operate on.
* @param mover the spatial to move.
*/
public CurveController(Curve curve, Spatial mover) {
this.curve = curve;
this.mover = mover;
setUpVector(new Vector3f(0,1,0));
setMinTime(0);
setMaxTime(Float.MAX_VALUE);
setRepeatType(Controller.RT_CLAMP);
setSpeed(1.0f);
}
/**
* Constructor instantiates a new <code>CurveController</code> object.
* The curve object that the controller operates on and the spatial object
* that is moved is specified during construction. The game time to
* start and the game time to finish is also supplied.
* @param curve the curve to operate on.
* @param mover the spatial to move.
* @param minTime the time to start the controller.
* @param maxTime the time to end the controller.
*/
public CurveController(
Curve curve,
Spatial mover,
float minTime,
float maxTime) {
this.curve = curve;
this.mover = mover;
setMinTime(minTime);
setMaxTime(maxTime);
setRepeatType(Controller.RT_CLAMP);
}
/**
*
* <code>setUpVector</code> sets the locking vector for the spatials up
* vector. This prevents rolling along the curve and allows for a better
* tracking.
* @param up the vector to lock as the spatials up vector.
*/
public void setUpVector(Vector3f up) {
this.up = up;
}
/**
*
* <code>setOrientationPrecision</code> sets a precision value for the
* spatials orientation. The smaller the number the higher the precision.
* By default 0.1 is used, and typically does not require changing.
* @param value the precision value of the spatial's orientation.
*/
public void setOrientationPrecision(float value) {
orientationPrecision = value;
}
/**
*
* <code>setAutoRotation</code> determines if the object assigned to
* the controller will rotate with the curve or just following the
* curve.
* @param value true if the object is to rotate with the curve, false
* otherwise.
*/
public void setAutoRotation(boolean value) {
autoRotation = value;
}
/**
*
* <code>isAutoRotating</code> returns true if the object is rotating with
* the curve and false if it is not.
* @return true if the object is following the curve, false otherwise.
*/
public boolean isAutoRotating() {
return autoRotation;
}
/**
* <code>update</code> moves a spatial along the given curve for along a
* time period.
* @see com.jme.scene.Controller#update(float)
*/
public void update(float time) {
if(mover == null || curve == null || up == null) {
return;
}
currentTime += time * getSpeed();
if (currentTime >= getMinTime() && currentTime <= getMaxTime()) {
if (getRepeatType() == RT_CLAMP) {
deltaTime = currentTime - getMinTime();
mover.setLocalTranslation(curve.getPoint(deltaTime,mover.getLocalTranslation()));
if(autoRotation) {
mover.setLocalRotation(
curve.getOrientation(
deltaTime,
orientationPrecision,
up));
}
} else if (getRepeatType() == RT_WRAP) {
deltaTime = (currentTime - getMinTime()) % 1.0f;
if (deltaTime > 1) {
currentTime = 0;
deltaTime = 0;
}
mover.setLocalTranslation(curve.getPoint(deltaTime,mover.getLocalTranslation()));
if(autoRotation) {
mover.setLocalRotation(
curve.getOrientation(
deltaTime,
orientationPrecision,
up));
}
} else if (getRepeatType() == RT_CYCLE) {
float prevTime = deltaTime;
deltaTime = (currentTime - getMinTime()) % 1.0f;
if (prevTime > deltaTime) {
cycleForward = !cycleForward;
}
if (cycleForward) {
mover.setLocalTranslation(curve.getPoint(deltaTime,mover.getLocalTranslation()));
if(autoRotation) {
mover.setLocalRotation(
curve.getOrientation(
deltaTime,
orientationPrecision,
up));
}
} else {
mover.setLocalTranslation(
curve.getPoint(1.0f - deltaTime,mover.getLocalTranslation()));
if(autoRotation) {
mover.setLocalRotation(
curve.getOrientation(
1.0f - deltaTime,
orientationPrecision,
up));
}
}
} else {
return;
}
}
}
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(mover, "mover", null);
capsule.write(curve, "Curve", null);
capsule.write(up, "up", null);
capsule.write(orientationPrecision, "orientationPrecision", 0.1f);
capsule.write(cycleForward, "cycleForward", true);
capsule.write(autoRotation, "autoRotation", false);
}
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
mover = (Spatial)capsule.readSavable("mover", null);
curve = (Curve)capsule.readSavable("curve", null);
up = (Vector3f)capsule.readSavable("up", null);
orientationPrecision = capsule.readFloat("orientationPrecision", 0.1f);
cycleForward = capsule.readBoolean("cycleForward", true);
autoRotation = capsule.readBoolean("autoRotation", false);
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?