animationproperties.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 73 行
JAVA
73 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.animation;
public class AnimationProperties {
private boolean oneOff;
private boolean allowTranslation;
private boolean lockX;
private boolean lockY;
private boolean lockZ;
public boolean isAllowTranslation() {
return allowTranslation;
}
public void setAllowTranslation(boolean allowTranslation) {
this.allowTranslation = allowTranslation;
}
public boolean isLockX() {
return lockX;
}
public void setLockX(boolean lockX) {
this.lockX = lockX;
}
public boolean isLockY() {
return lockY;
}
public void setLockY(boolean lockY) {
this.lockY = lockY;
}
public boolean isLockZ() {
return lockZ;
}
public void setLockZ(boolean lockZ) {
this.lockZ = lockZ;
}
public boolean isOneOff() {
return oneOff;
}
public void setOneOff(boolean oneOff) {
this.oneOff = oneOff;
}
}
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