texturekeyframecontroller.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 205 行
JAVA
205 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.animation;
import java.io.IOException;
import java.util.logging.Logger;
import com.jme.image.Texture;
import com.jme.math.Matrix4f;
import com.jme.scene.Controller;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.export.Savable;
/**
*
* TextureKeyframeController applies transform matrices to the texture matrix
* based on keyframe times. Allow for highly controllable texture animation.
* Iterpolation can be used to allow flowing animation (lava flows) or turned
* off for a "flip book" animation (similar to gif animations).
*
* @author Mark Powell
*
*/
public class TextureKeyframeController extends Controller {
private static final Logger logger = Logger.getLogger(TextureKeyframeController.class.getName());
public static final int IT_STEP = 0;
public static final int IT_LINEAR = 1;
private static final long serialVersionUID = 1L;
private float[] times;
private int[] interp;
private Matrix4f[] transforms;
private Texture texture;
private int index;
private int maxIndex;
private float currentTime;
private boolean increment = true;
private static Matrix4f workMat = new Matrix4f();
private static Matrix4f workMat2 = new Matrix4f();
public TextureKeyframeController() {}
public TextureKeyframeController(Texture texture) {
this.texture = texture;
}
public void addData(float[] times, Matrix4f[] transforms, int[] interp) {
if(times.length != transforms.length) {
logger.warning("Invalid texture keyframe information."
+ " Times and transforms are not of same length."
+ " [" + times.length + " != " + transforms.length);
return;
}
this.times = times;
this.interp = interp;
this.transforms = transforms;
maxIndex = times.length - 1;
currentTime = times[0];
}
public void setTexture(Texture texture) {
this.texture = texture;
}
public Texture getTexture() {
return texture;
}
@Override
public void update(float time) {
if(texture == null) {
return;
}
if(increment) {
//check next frame time to see if currentTime is >=
//need to make sure that there *is* a next frame.
if(index == maxIndex) {
//Wrap check 0
if(getRepeatType() == Controller.RT_WRAP) {
currentTime = 0;
index = 0;
texture.setMatrix(transforms[index]);
} else if(getRepeatType() == Controller.RT_CYCLE) {
//Cycle set increment to false
increment = false;
this.update(time);
}
} else {
currentTime += time * getSpeed();
if (currentTime >= times[index + 1]) {
index++;
texture.setMatrix(transforms[index]);
} else {
if (interp[index] == IT_LINEAR) {
float change = (currentTime - times[index])
/ (times[index + 1] - times[index]);
workMat = transforms[index].mult(1 - change, workMat);
workMat2 = transforms[index + 1].mult(change, workMat2);
workMat.addLocal(workMat2);
texture.setMatrix(workMat);
}
}
}
} else {
if(index == 0) {
if(getRepeatType() == Controller.RT_WRAP) {
currentTime = times[maxIndex];
index = maxIndex;
} else if(getRepeatType() == Controller.RT_CYCLE) {
increment = true;
}
} else {
currentTime -= time * getSpeed();
if(currentTime <= times[index-1]) {
index--;
texture.setMatrix(transforms[index]);
} else if(interp[index] == IT_LINEAR) {
float change = (currentTime-times[index])/(times[index-1] - times[index]);
workMat = transforms[index].mult(1 - change, workMat);
workMat2 = transforms[index-1].mult(change, workMat2);
workMat.addLocal(workMat2);
texture.setMatrix(workMat);
}
}
}
}
@Override
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(times, "times", null);
capsule.write(interp, "interp", null);
capsule.write(transforms, "transforms", null);
capsule.write(texture, "texture", null);
capsule.write(maxIndex, "maxIndex", 0);
}
@Override
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
times = capsule.readFloatArray("times", null);
interp = capsule.readIntArray("interp", null);
Savable[] savs = capsule.readSavableArray("transforms", null);
if (savs == null)
transforms = null;
else {
transforms = new Matrix4f[savs.length];
for (int x = 0; x < savs.length; x++) {
transforms[x] = (Matrix4f) savs[x];
}
}
texture = (Texture)capsule.readSavable("texture", null);
maxIndex = capsule.readInt("maxIndex", 0);
}
@Override
public Class getClassTag() {
return this.getClass();
}
}
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