keyframe.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 102 行
JAVA
102 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.animation;
import java.io.IOException;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.export.Savable;
/**
* <code>Keyframe</code> defines a positional or a rotational keyframe. The
* keyframe defines a position a vertex should be at a given time. An animation
* system uses a collection of these keyframes to build a sequence of
* transitions to manipulate and animate a collection of vertices.
* @author Mark Powell
* @version $Id: Keyframe.java,v 1.7 2006/06/01 15:05:47 nca Exp $
*/
public class Keyframe implements Savable {
/**
* The time in milliseconds after the start of the animation for which
* that keyframe occurs.
*/
public float time;
/**
* For a position keyframe (x,y,z) are the coordinates to translate.
* For a rotation keyframe (x,y,z) are angles, in radians, to rotate.
*/
public float x, y, z;
/**
* Create a keyframe at a given time and vector.
* @param time the time in milliseconds after the start of the animation
* for which that keyframe occurs.
* @param x the x value of the translation or rotation for the keyframe.
* @param y the y value of the translation or rotation for the keyframe.
* @param z the z value of the translation or rotation for the keyframe.
*/
public Keyframe(float time, float x, float y, float z) {
this.time = time;
this.x = x;
this.y = y;
this.z = z;
}
public void write(JMEExporter e) throws IOException {
OutputCapsule capsule = e.getCapsule(this);
capsule.write(time, "time", 0);
capsule.write(x, "x", 0);
capsule.write(y, "y", 0);
capsule.write(z, "z", 0);
}
public void read(JMEImporter e) throws IOException {
InputCapsule capsule = e.getCapsule(this);
time = capsule.readFloat("time", 0);
x = capsule.readFloat("x", 0);
y = capsule.readFloat("y", 0);
z = capsule.readFloat("z", 0);
}
public Class getClassTag() {
return this.getClass();
}
}
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