mouseinputlistener.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 65 行
JAVA
65 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input;
/**
* This interface is used to receive mouse events from {@link com.jme.input.MouseInput#update()}.
*/
public interface MouseInputListener {
/**
* Called in {@link com.jme.input.KeyInput#update()} whenever a mouse button is pressed or released.
* @param button index of the mouse button that was pressed/released
* @param pressed true if button was pressed, false if released
* @param x x position of the mouse while button was pressed/released
* @param y y position of the mouse while button was pressed/released
*/
void onButton( int button, boolean pressed, int x, int y );
/**
* Called in {@link com.jme.input.KeyInput#update()} whenever the mouse wheel is rotated.
* @param wheelDelta steps the wheel was rotated
* @param x x position of the mouse while wheel was rotated
* @param y y position of the mouse while wheel was rotated
*/
void onWheel( int wheelDelta, int x, int y );
/**
* Called in {@link com.jme.input.KeyInput#update()} whenever the mouse is moved.
* @param xDelta delta of the x coordinate since the last mouse movement event
* @param yDelta delta of the y coordinate since the last mouse movement event
* @param newX x position of the mouse after the mouse was moved
* @param newY y position of the mouse after the mouse was moved
*/
void onMove( int xDelta, int yDelta, int newX, int newY );
}
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