inputhandlerdevice.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 90 行
JAVA
90 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input;
import com.jme.input.action.InputActionInterface;
/**
* Devices are used in {@link InputHandler} to create different types of {@link ActionTrigger}s. The method
* {@link #createTriggers}(...) is called by InputHandler when actions are registered via
* {@link InputHandler#addAction(com.jme.input.action.InputActionInterface,String,int,int,boolean)}.
*
* @see com.jme.input.mouse.MouseInputHandlerDevice
* @see com.jme.input.keyboard.KeyboardInputHandlerDevice
* @see com.jme.input.joystick.JoystickInputHandlerDevice
*/
public abstract class InputHandlerDevice {
/**
* Store name of this device. The name may not change, because it is used as key.
*/
private final String name;
/**
* @param name name of the device
*/
protected InputHandlerDevice( String name ) {
if ( name == null ) {
throw new NullPointerException();
}
this.name = name;
}
/**
* Query name of this device. Note: The name may not change, because it is used as key, that's why this method
* is final (avoid overrriding and returning another name).
*
* @return name of this device
*/
public final String getName() {
return name;
}
/**
* Creates device specific trigger(s) for specified axes and buttons (the triggers register themselves at the
* inputHandler).
*
* @param action action that will be invoked upon trigger activation
* @param axis axis this trigger is responsible for
* @param button button this trigger is responsible for
* @param allowRepeats true to allow repeats
* @param inputHandler input handler for the triggers
*/
protected abstract void createTriggers( InputActionInterface action, int axis, int button, boolean allowRepeats,
InputHandler inputHandler );
@Override
public String toString() {
return "InputHandlerDevice: " + getName();
}
}
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