inputsystem.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 72 行
JAVA
72 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input;
import com.jme.input.joystick.JoystickInput;
/**
* <code>InputSystem</code> creates the required input objects (mouse and
* keyboard, disabled by default: joystick) depending on the API desired for the handling
* of the input. This will allow the client application to only deal with
* <code>KeyInput</code>, <code>MouseInput</code> and <code>JoystickInput</code> not
* having to worry about the API specifics.
*
* @see com.jme.input.KeyInput
* @see com.jme.input.MouseInput
* @author Mark Powell
* @version $Id: InputSystem.java,v 1.19 2007/03/06 15:08:50 nca Exp $
*/
public class InputSystem {
public static final String INPUT_SYSTEM_LWJGL = "LWJGL";
public static final String INPUT_SYSTEM_AWT = "AWT";
public static final String INPUT_SYSTEM_DUMMY = "DUMMY";
/**
* Update the core input system - mouse, keyboard and joystick.
* Thus all events are handled within this method call.<br>
* To disable joystick support call {@link JoystickInput#setProvider(String)} with {@link #INPUT_SYSTEM_DUMMY} as
* parameter proir to creating the display.
* @see KeyInput#update()
* @see MouseInput#update()
* @see JoystickInput#update()
*/
public static void update()
{
MouseInput.get().update();
KeyInput.get().update();
JoystickInput.get().update();
}
}
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