pickdevice.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 169 行
JAVA
169 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.util;
import java.util.HashMap;
import java.util.Map;
import com.jme.input.InputHandler;
import com.jme.input.action.InputAction;
import com.jme.input.action.InputActionEvent;
import com.jme.intersection.PickData;
import com.jme.intersection.TrianglePickResults;
import com.jme.math.Ray;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.scene.Geometry;
import com.jme.scene.Spatial;
import com.jme.system.DisplaySystem;
public class PickDevice {
private final Spatial root;
private final InputHandler inputHandler;
private final Vector2f mousePosition = new Vector2f();
private final Vector3f pickedScreenPos = new Vector3f();
private PickAction pickAction;
private MoveAction moveAction;
private Geometry picked;
private SyntheticButton pickedButton;
private Map<Spatial, SyntheticButton> buttons = new HashMap<Spatial, SyntheticButton>();
public PickDevice( Spatial root, InputHandler inputHandler ) {
this.root = root;
this.inputHandler = new InputHandler();
inputHandler.addToAttachedHandlers( this.inputHandler );
pickAction = new PickAction();
this.inputHandler.addAction( pickAction, InputHandler.DEVICE_MOUSE, 0, InputHandler.AXIS_NONE, false );
moveAction = new MoveAction();
this.inputHandler.addAction( moveAction, InputHandler.DEVICE_MOUSE, InputHandler.BUTTON_NONE,
InputHandler.AXIS_ALL, false );
}
public SyntheticButton createButton( Spatial toPick ) {
SyntheticButton button = buttons.get( toPick );
if ( button == null ) {
button = new SyntheticButton( toPick.getName() );
buttons.put( toPick, button );
}
return button;
}
public SyntheticButton getPickedButton() {
return pickedButton;
}
private class PickAction extends InputAction {
private final Ray pickRay = new Ray();
private final TrianglePickResults pickResults = new TrianglePickResults();
public void performAction( InputActionEvent evt ) {
if ( evt.getTriggerPressed() ) {
DisplaySystem.getDisplaySystem().getWorldCoordinates( mousePosition, 0, pickRay.origin );
DisplaySystem.getDisplaySystem().getWorldCoordinates( mousePosition, 0.3f, pickRay.direction );
pickRay.direction.subtractLocal( pickRay.origin ).normalizeLocal();
pickResults.clear();
pickResults.setCheckDistance( true );
root.findPick( pickRay, pickResults );
loopResults:
for ( int i = 0; i < pickResults.getNumber(); i++ ) {
PickData data = pickResults.getPickData( i );
if ( data.getTargetTris() != null && data.getTargetTris().size() > 0 ) {
Geometry geom = data.getTargetMesh();
Spatial target = geom;
while ( target != null ) {
SyntheticButton button = buttons.get( target );
if ( button != null ) {
button.trigger( 0, (char) 0, 0, evt.getTriggerPressed(), geom );
pickedButton = button;
picked = geom;
//todo: for dragging:
// DisplaySystem.getDisplaySystem().getScreenCoordinates( geom.getWorldTranslation(), pickedScreenPos );
// DisplaySystem.getDisplaySystem().getWorldCoordinates( mousePosition, pickedScreenPos.z, pickedWorldOffset );
// pickedWorldOffset.subtractLocal( geom.getWorldTranslation() );
break loopResults;
}
target = target.getParent();
}
}
}
} else {
if ( pickedButton != null ) {
pickedButton.trigger( 0, (char) 0, 0, evt.getTriggerPressed(), picked );
pickedButton = null;
}
}
}
}
private class MoveAction extends InputAction {
public void performAction( InputActionEvent evt ) {
switch ( evt.getTriggerIndex() ) {
case 0:
mousePosition.x = evt.getTriggerPosition() * DisplaySystem.getDisplaySystem().getWidth();
break;
case 1:
mousePosition.y = evt.getTriggerPosition() * DisplaySystem.getDisplaySystem().getHeight();
break;
case 2:
// move into z direction with the wheel
if ( evt.getTriggerDelta() > 0 ) {
pickedScreenPos.z += ( 1 - pickedScreenPos.z ) / 10;
} else {
pickedScreenPos.z = ( 10 * pickedScreenPos.z - 1 ) / 9;
}
break;
}
//todo: implement dragging:
// if ( pickedButton != null ) {
// DisplaySystem.getDisplaySystem().getWorldCoordinates( mousePosition, pickedScreenPos.z, anchor );
// geom.getLocalTranslation().set( anchor.subtractLocal( pickedWorldOffset ) );
// }
}
}
}
/*
* $Log: PickDevice.java,v $
* Revision 1.1 2007/09/22 16:46:35 irrisor
* Minor: fixed problems with calculating distance after pick (updateWorldVectors not called twice anymore), fixed bouding problems with floating point precision (scene was culled if values were large)
*
*/
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