utilinputhandlerdevice.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 119 行
JAVA
119 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.util;
import java.util.ArrayList;
import com.jme.input.InputHandler;
import com.jme.input.InputHandlerDevice;
import com.jme.input.action.InputActionInterface;
/**
*
*/
class UtilInputHandlerDevice extends InputHandlerDevice {
public static final String DEVICE_UTIL = "Synthetic Input Device";
public UtilInputHandlerDevice() {
super(DEVICE_UTIL);
}
protected void createTriggers( InputActionInterface action, int axisIndex, int buttonIndex, boolean allowRepeats,
InputHandler inputHandler) {
if (axisIndex != InputHandler.AXIS_NONE) {
if (axisIndex != InputHandler.AXIS_ALL) {
SyntheticAxis axis = axes.get(axisIndex);
axis.createTrigger(inputHandler, action, allowRepeats);
} else {
for (int i = axes.size() - 1; i >= 0; i--) {
SyntheticAxis axis = axes.get(i);
axis.createTrigger(inputHandler, action, allowRepeats);
}
}
}
if (buttonIndex != InputHandler.BUTTON_NONE) {
if (buttonIndex != InputHandler.BUTTON_ALL) {
SyntheticButton button = buttons.get(buttonIndex);
button.createTrigger(inputHandler, action, allowRepeats);
} else {
for (int i = buttons.size() - 1; i >= 0; i--) {
SyntheticButton button = buttons.get(i);
button.createTrigger(inputHandler, action, allowRepeats);
}
}
}
}
private static UtilInputHandlerDevice instance;
/**
* @return only instance of UtilInputHandlerDevice
*/
static UtilInputHandlerDevice get() {
if (instance == null) {
instance = new UtilInputHandlerDevice();
InputHandler.addDevice(instance);
}
return instance;
}
private ArrayList<SyntheticAxis> axes = new ArrayList<SyntheticAxis>();
void addAxis( SyntheticAxis axis) {
int index = axes.size();
axes.add(axis);
axis.setIndex(index);
}
void removeAxis( SyntheticAxis axis) {
if (axes.get(axis.getIndex()) == axis) {
axes.set(axis.getIndex(), null);
}
}
private ArrayList<SyntheticButton> buttons = new ArrayList<SyntheticButton>();
void addButton( SyntheticButton button) {
int index = buttons.size();
buttons.add(button);
button.setIndex(index);
}
void removeButton( SyntheticButton button) {
if (buttons.get(button.getIndex()) == button) {
buttons.set(button.getIndex(), null);
}
}
}
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