📄 inputaction.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.action;
/**
* An <code>InputAction</code> can be subscribed at an {@link com.jme.input.InputHandler} to get its
* {@link InputActionInterface#performAction(InputActionEvent)} method called on specific event triggers.
* It also defines an interface that sets the criteria for
* input actions, e.g. the speed of the action.
* @author Mark Powell
* @version $Id: InputAction.java,v 1.14 2007/03/06 15:09:31 nca Exp $
*/
public abstract class InputAction implements InputActionInterface {
/** A speed value that, if desired, can change how actions are performed. */
protected float speed = 0;
/**
*
* <code>setSpeed</code> defines the speed at which this action occurs.
*
* @param speed
* the speed at which this action occurs.
*/
public void setSpeed(float speed) {
this.speed = speed;
}
/**
* Returns the currently set speed. Speed is 0 by default.
*
* @return The current speed.
*/
public float getSpeed() {
return speed;
}
}
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