📄 keystrafeupaction.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.action;
import com.jme.math.Vector3f;
import com.jme.renderer.Camera;
/**
* <code>KeyStrafeUpAction</code> defines an action that causes the camera to
* move along the positive up vector. The speed at which it moves is set and of
* the form units per second.
*
* @author Mark Powell
* @version $Id: KeyStrafeUpAction.java,v 1.3 2007/08/02 21:37:45 nca Exp $
*/
public class KeyStrafeUpAction extends KeyInputAction {
// the camera to manipulate
private Camera camera;
// temporary vector to store translation
private static final Vector3f tempVa = new Vector3f();
// optional up vector if not set camera's up is used, if set this is used.
private Vector3f upVector;
/**
* Constructor instantiates a new <code>KeyStrafeUpAction</code> object.
*
* @param camera
* the camera to move along the up vector.
* @param speed
* the speed at which to move the camera.
*/
public KeyStrafeUpAction(Camera camera, float speed) {
this.camera = camera;
this.speed = speed;
}
/**
* <code>performAction</code> moves the camera along the up vector for a
* given distance of speed * time.
*
* @see com.jme.input.action.KeyInputAction#performAction(InputActionEvent)
*/
public void performAction(InputActionEvent evt) {
Vector3f loc = camera.getLocation();
if(upVector != null) {
loc.addLocal(upVector.mult(speed * evt.getTime(), tempVa));
camera.update();
} else {
loc.addLocal(camera.getUp().mult(speed * evt.getTime(), tempVa));
camera.update();
}
}
public Vector3f getUpVector() {
return upVector;
}
public void setUpVector(Vector3f upVector) {
this.upVector = upVector;
}
}
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