📄 keyforwardaction.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.action;
import com.jme.math.Vector3f;
import com.jme.renderer.Camera;
/**
* <code>KeyForwardAction</code> provides the action of moving a camera along
* it's direction vector. How fast the camera moves in a single frame is defined
* by the speed of the camera times the time between frames. The speed of the
* camera can be thought of as how many units per second the camera can travel.
*
* @author Mark Powell
* @version $Id: KeyForwardAction.java,v 1.14 2006/11/03 09:18:54 irrisor Exp $
*/
public class KeyForwardAction extends KeyInputAction {
//temp holder for the multiplication of the direction and time
private static final Vector3f tempVa = new Vector3f();
//the camera to manipulate
private Camera camera;
/**
* Constructor instantiates a new <code>KeyForwardAction</code> object.
*
* @param camera
* the camera that will be affected by this action.
* @param speed
* the speed at which the camera can move.
*/
public KeyForwardAction(Camera camera, float speed) {
this.camera = camera;
this.speed = speed;
}
/**
* <code>performAction</code> moves the camera along it's positive
* direction vector at a speed of movement speed * time. Where time is the
* time between frames and 1 corresponds to 1 second.
*
* @see com.jme.input.action.KeyInputAction#performAction(InputActionEvent)
*/
public void performAction(InputActionEvent evt) {
Vector3f loc = camera.getLocation();
if ( !camera.isParallelProjection() ) {
loc.addLocal(camera.getDirection().mult(speed * evt.getTime(), tempVa));
} else {
// move up instead of forward if in parallel mode
loc.addLocal(camera.getUp().mult(speed * evt.getTime(), tempVa));
}
camera.update();
}
}
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