📄 keynodestrafeleftaction.java
字号:
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.action;
import com.jme.math.Vector3f;
import com.jme.scene.Spatial;
/**
* <code>KeyNodeStrafeLeftAction</code> defines an action that moves a node
* along the positive left vector. The speed at which it moves is set and of the
* form units per second.
*
* @author Mark Powell
* @version $Id: KeyNodeStrafeLeftAction.java,v 1.12 2004/08/22 02:00:34 cep21
* Exp $
*/
public class KeyNodeStrafeLeftAction extends KeyInputAction {
//the node to manipulate
private Spatial node;
//temporary vector for translation
private static final Vector3f tempVa = new Vector3f();
/**
* Constructor instantiates a new <code>KeyNodeStrafeLeftAction</code>
* object.
*
* @param node
* the node to move along the left vector.
* @param speed
* the speed at which to move the node.
*/
public KeyNodeStrafeLeftAction(Spatial node, float speed) {
this.node = node;
this.speed = speed;
}
/**
* <code>performAction</code> moves the node along the left vector for a
* given distance of speed * time.
*
* @see com.jme.input.action.KeyInputAction#performAction(InputActionEvent)
*/
public void performAction(InputActionEvent evt) {
Vector3f loc = node.getLocalTranslation();
loc.addLocal(node.getLocalRotation().getRotationColumn(0, tempVa)
.multLocal(speed * evt.getTime()));
node.setLocalTranslation(loc);
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -