📄 keylookdownaction.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.action;
import com.jme.math.Matrix3f;
import com.jme.renderer.Camera;
/**
* <code>KeyLookDownAction</code> tilts a camera down a given angle. This
* angle should be represented as a radian.
*
* @author Mark Powell
* @version $Id: KeyLookDownAction.java,v 1.14 2006/09/29 22:30:17 nca Exp $
*/
public class KeyLookDownAction extends KeyInputAction {
//maintains the rotation matrix
private static final Matrix3f incr = new Matrix3f();
//the camera to manipulate
private Camera camera;
/**
* Constructor instantiates a new <code>KeyLookDownAction</code> object.
*
* @param camera
* the camera to tilt.
* @param speed
* the speed at which the camera tilts.
*/
public KeyLookDownAction(Camera camera, float speed) {
this.camera = camera;
this.speed = speed;
}
/**
* <code>performAction</code> adjusts the view of the camera to tilt down
* a given angle. This angle is determined by the camera's speed and the
* time which has passed.
*
* @see com.jme.input.action.KeyInputAction#performAction(InputActionEvent)
*/
public void performAction(InputActionEvent evt) {
incr.fromAngleNormalAxis(speed * evt.getTime(), camera.getLeft());
incr.mult(camera.getLeft(), camera.getLeft());
incr.mult(camera.getDirection(), camera.getDirection());
incr.mult(camera.getUp(), camera.getUp());
camera.normalize();
camera.update();
}
}
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