📄 keynodebackwardaction.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.action;
import com.jme.math.Vector3f;
import com.jme.scene.Spatial;
/**
* <code>KeyNodeBackwardAction</code> defines an action to move a
* <code>Spatial</code> node along it's negative direction vector. The speed
* of the node is defined by the speed and the value set in the
* <code>performAction</code> method. The speed is set with construction or
* the <code>setSpeed</code> method. This can be thought as units/second.
*
* @author Mark Powell
* @version $Id: KeyNodeBackwardAction.java,v 1.17 2007/03/06 15:09:31 nca Exp $
*/
public class KeyNodeBackwardAction extends KeyInputAction {
//the node to manipulate
private Spatial node;
//temporary vector for multiplications
private static final Vector3f tempVa = new Vector3f();
/**
* Constructor creates a new <code>KeyNodeBackwardAction</code> object.
* During construction, the node to direct and the speed at which to move
* the node is set.
*
* @param node
* the node that will be affected by this action.
* @param speed
* the speed at which the camera can move.
*/
public KeyNodeBackwardAction(Spatial node, float speed) {
this.node = node;
this.speed = speed;
}
/**
* <code>performAction</code> moves the node along it's negative direction
* vector at a speed of movement speed * time. Where time is the time
* between frames and 1 corresponds to 1 second.
*
* @see com.jme.input.action.InputActionInterface#performAction(InputActionEvent)
*/
public void performAction(InputActionEvent evt) {
Vector3f loc = node.getLocalTranslation();
loc.subtractLocal(node.getLocalRotation().getRotationColumn(2, tempVa)
.multLocal(speed * evt.getTime()));
node.setLocalTranslation(loc);
}
}
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