📄 gamecontrolmanager.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.controls;
import java.io.Serializable;
import java.util.Collection;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Set;
import com.jme.system.GameSettings;
/**
* GameControlManager maintains a mapping of controls. Utilize the update method
* in order to process events for underlying controls.
*
* Use this directly instead of GameControl for management of an array of controls.
*
* @author Matthew D. Hicks
*/
public class GameControlManager implements Serializable {
private static final long serialVersionUID = -59765658953779536L;
private Map<String, GameControl> controls;
private boolean enabled;
public GameControlManager() {
controls = new LinkedHashMap<String, GameControl>();
enabled = true;
}
public void createControls(String ... names) {
for (String name : names) {
addControl(name);
}
}
public GameControl addControl(String name) {
GameControl control = new GameControl(name, this);
controls.put(name, control);
return control;
}
public GameControl getControl(String name) {
return controls.get(name);
}
public GameControl removeControl(String name) {
return controls.remove(name);
}
public Set<String> getControlNames() {
return controls.keySet();
}
public Collection<GameControl> getControls() {
return controls.values();
}
public void clearBindings() {
for (GameControl control : controls.values()) {
control.clearBindings();
}
}
public void setEnabled(boolean enabled) {
this.enabled = enabled;
}
public boolean isEnabled() {
return enabled;
}
public static final void save(GameControlManager manager, GameSettings settings) {
settings.setObject("GameControls", manager);
}
public static final GameControlManager load(GameSettings settings) {
return (GameControlManager)settings.getObject("GameControls", null);
}
}
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