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📄 mouseoffsetbinding.java

📁 java 3d game jme 工程开发源代码
💻 JAVA
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/* * Copyright (c) 2003-2009 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in the *   documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors  *   may be used to endorse or promote products derived from this software  *   without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */package com.jme.input.controls.binding;import java.util.logging.Logger;import com.jme.input.MouseInput;import com.jme.input.controls.Binding;import com.jme.input.controls.binding.MouseAxisBinding;import com.jme.system.DisplaySystem;/** * The offset mouse binding returns the offset of the mouse cursor from the * center of the screen on the given axis. The values returned are in percent: 0 * means the MouseCursor is in the Center of the screen, 1 means 100% the * MouseCursor touches the screens edge. *  * @author Christoph Luder */public class MouseOffsetBinding implements Binding {	private static final long serialVersionUID = 1L;		private Logger log = Logger.getLogger(MouseOffsetBinding.class.getName());	private int width;	private int heigth;	private int axis;	private boolean reverse;	/**	 * @param axis	 *            MouseAxisBinding.AXIS_X or AXIS_Y	 * @param reverse	 *            true means only track the right/lower part of the screen	 */	public MouseOffsetBinding(int axis, boolean reverse) {		this.axis = axis;		this.reverse = reverse;		width = DisplaySystem.getDisplaySystem().getWidth();		heigth = DisplaySystem.getDisplaySystem().getHeight();	}	/**	 * Returns the offset in percent from the center of the screen on a given	 * Axis.	 * 	 * @return offset of the mouse pointer in % on the given axis. 0 means the	 *         cursor is in the middle. 1 means 100% the mouse cursor is	 *         touching the screens edge.	 */	public float getValue() {		float current = 0;		switch (axis) {			case MouseAxisBinding.AXIS_X:				current = MouseInput.get().getXAbsolute() - width / 2;				return convert((100.0f / (width / 2)) * current);			case MouseAxisBinding.AXIS_Y:				current = MouseInput.get().getYAbsolute() - heigth / 2;				return convert((100.0f / (heigth / 2)) * current);			default:				log.severe("unknown Axis");				break;		}		return 0;	}	private float convert(float value) {		if ((value < 0) && (!reverse)) {			return 0.0f;		} else if ((value > 0) && (reverse)) {			return 0.0f;		}		return Math.abs((float) value * 0.01f);	}	public String getName() {		return "OffsetMousebinding " + (axis == MouseAxisBinding.AXIS_X ? "X" : "Y");	}	public String toString() {		return getName();	}}

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