📄 mouseoffsetbinding.java
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/* * Copyright (c) 2003-2009 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */package com.jme.input.controls.binding;import java.util.logging.Logger;import com.jme.input.MouseInput;import com.jme.input.controls.Binding;import com.jme.input.controls.binding.MouseAxisBinding;import com.jme.system.DisplaySystem;/** * The offset mouse binding returns the offset of the mouse cursor from the * center of the screen on the given axis. The values returned are in percent: 0 * means the MouseCursor is in the Center of the screen, 1 means 100% the * MouseCursor touches the screens edge. * * @author Christoph Luder */public class MouseOffsetBinding implements Binding { private static final long serialVersionUID = 1L; private Logger log = Logger.getLogger(MouseOffsetBinding.class.getName()); private int width; private int heigth; private int axis; private boolean reverse; /** * @param axis * MouseAxisBinding.AXIS_X or AXIS_Y * @param reverse * true means only track the right/lower part of the screen */ public MouseOffsetBinding(int axis, boolean reverse) { this.axis = axis; this.reverse = reverse; width = DisplaySystem.getDisplaySystem().getWidth(); heigth = DisplaySystem.getDisplaySystem().getHeight(); } /** * Returns the offset in percent from the center of the screen on a given * Axis. * * @return offset of the mouse pointer in % on the given axis. 0 means the * cursor is in the middle. 1 means 100% the mouse cursor is * touching the screens edge. */ public float getValue() { float current = 0; switch (axis) { case MouseAxisBinding.AXIS_X: current = MouseInput.get().getXAbsolute() - width / 2; return convert((100.0f / (width / 2)) * current); case MouseAxisBinding.AXIS_Y: current = MouseInput.get().getYAbsolute() - heigth / 2; return convert((100.0f / (heigth / 2)) * current); default: log.severe("unknown Axis"); break; } return 0; } private float convert(float value) { if ((value < 0) && (!reverse)) { return 0.0f; } else if ((value > 0) && (reverse)) { return 0.0f; } return Math.abs((float) value * 0.01f); } public String getName() { return "OffsetMousebinding " + (axis == MouseAxisBinding.AXIS_X ? "X" : "Y"); } public String toString() { return getName(); }}
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