📄 fixedcameraperspective.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.controls.controller.camera;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.renderer.Camera;
import com.jme.scene.Spatial;
import com.jme.scene.Spatial.CullHint;
/**
* Follows behind the spatial
*
* @author Matthew D. Hicks
*/
public class FixedCameraPerspective implements CameraPerspective {
private Quaternion q;
private Vector3f v;
private Vector3f v2;
private Vector3f location;
private boolean hideSpatialOnActivate;
private CullHint previousCullHint;
public FixedCameraPerspective(Vector3f location) {
this(location, false);
}
public FixedCameraPerspective(Vector3f location, boolean hideSpatialOnActivate) {
q = new Quaternion();
v = new Vector3f();
v2 = new Vector3f();
this.location = location;
this.hideSpatialOnActivate = hideSpatialOnActivate;
}
public Vector3f getLocation() {
return location;
}
public void update(Camera camera, Spatial spatial, float time) {
// Update rotation
q.set(spatial.getWorldRotation()); // Get the spatial's current rotation
camera.setDirection(q.getRotationColumn(2)); // Match direction to the spatial's
camera.setLeft(q.getRotationColumn(0)); // Match left to the spatial's
camera.setUp(q.getRotationColumn(1)); // Match up to the spatial's
// Update location
spatial.updateWorldVectors(); // Update this spatial's world coordinates
v.set(spatial.getWorldTranslation()); // Set the location to the same as our spatial's
q.set(spatial.getWorldRotation()); // Set the Quaternion value to the spatials' rotation
v2.set(location); // Set the values for our location to this temp holder
q.multLocal(v2); // Multiply the intended location offset to the rotation (to match our spatial's rotation)
v.addLocal(v2); // Add the rotational applied offset to the location
camera.setLocation(v); // Set the camera location
// Now lets make sure the camera is looking at the spatial
camera.lookAt(spatial.getLocalTranslation(), camera.getUp());
camera.update();
}
public void setActive(Camera camera, Spatial spatial, boolean active) {
if ((active) && (hideSpatialOnActivate)) {
previousCullHint = spatial.getCullHint();
spatial.setCullHint(Spatial.CullHint.Always);
} else if ((!active) && (hideSpatialOnActivate)) {
spatial.setCullHint(previousCullHint);
}
}
}
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