📄 cameracontroller.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme.input.controls.controller;
import java.util.ArrayList;
import java.util.List;
import com.jme.input.controls.GameControl;
import com.jme.input.controls.controller.camera.CameraPerspective;
import com.jme.renderer.Camera;
import com.jme.scene.Controller;
import com.jme.scene.Spatial;
/**
* @author Matthew D. Hicks
*/
public class CameraController extends Controller {
private Spatial spatial;
private Camera camera;
private GameControl control;
private List<CameraPerspective> perspectives;
private int currentPerspective;
private boolean pressed;
private boolean firstUpdate;
public CameraController(Spatial spatial, Camera camera, GameControl control) {
this.spatial = spatial;
this.camera = camera;
this.control = control;
perspectives = new ArrayList<CameraPerspective>();
firstUpdate = true;
}
public void addPerspective(CameraPerspective perspective) {
perspectives.add(perspective);
}
public void nextPerspective() {
perspectives.get(currentPerspective).setActive(camera, spatial, false);
currentPerspective++;
if (currentPerspective >= perspectives.size()) {
currentPerspective = 0;
}
perspectives.get(currentPerspective).setActive(camera, spatial, true);
}
public void update(float time) {
if (firstUpdate) {
perspectives.get(currentPerspective).setActive(camera, spatial, true);
firstUpdate = false;
}
if (pressed) {
if (control.getValue() == 0.0f) {
pressed = false;
}
} else if (control.getValue() > 0.0f) {
pressed = true;
nextPerspective();
}
if (perspectives.size() > currentPerspective) {
perspectives.get(currentPerspective).update(camera, spatial, time);
}
}
}
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