📄 relativemouse.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* EDIT: 02/08/2004 - Added update(boolean updateState) to allow for a
* WidgetViewport to update an AbstractInputHandler
* without polling the mouse. GOP
*/
package com.jme.input;
import com.jme.input.action.InputAction;
import com.jme.input.action.InputActionEvent;
/**
* <code>RelativeMouse</code> defines a mouse controller that only maintains
* the relative change from one poll to the next. This does not maintain the
* position of a mouse in a rendering window. This type of controller is
* typically useful for a first person mouse look or similar.
*
* @author Mark Powell
* @version $Id: RelativeMouse.java,v 1.18 2006/01/13 19:39:27 renanse Exp $
*/
public class RelativeMouse extends Mouse {
private static final long serialVersionUID = 1L;
private InputAction updateAction = new InputAction() {
public void performAction( InputActionEvent evt ) {
localTranslation.x = MouseInput.get().getXDelta() * _speed;
localTranslation.y = MouseInput.get().getYDelta() * _speed;
worldTranslation.set(localTranslation);
hotSpotLocation.set(localTranslation).addLocal(hotSpotOffset);
}
};
private InputHandler registeredInputHandler;
protected float _speed = 1.0f;
/**
* Constructor creates a new <code>RelativeMouse</code> object.
*
* @param name
* the name of the scene element. This is required for
* identification and comparision purposes.
*/
public RelativeMouse(String name) {
super(name);
}
public void registerWithInputHandler( InputHandler inputHandler ) {
if ( registeredInputHandler != null )
{
registeredInputHandler.removeAction( updateAction );
}
registeredInputHandler = inputHandler;
if ( inputHandler != null )
{
inputHandler.addAction( updateAction, InputHandler.DEVICE_MOUSE, InputHandler.BUTTON_NONE, 0, true );
}
}
/**
* Sets the speed multiplier for updating the cursor position
*
* @param speed
*/
public void setSpeed(float speed) {
_speed = speed;
}
}
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