📄 dof_1_depth.vert
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// "Depth of Field" demo for Ogre// Copyright (C) 2006 Christian Lindequist Larsen//// This code is in the public domain. You may do whatever you want with it.varying float depth; // in view spacevoid main(){ vec4 viewPos = gl_ModelViewMatrix * gl_Vertex; depth = -viewPos.z; gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; }
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