fadeinoutcontroller.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 97 行
JAVA
97 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Created on Apr 6, 2004
*/
package com.jmex.effects.transients;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Controller;
/**
* A <code>FadeInOutController</code> controlls a <code>FadeInOut</code> object.
* The <code>FadeInOut</code> object is updated by having its alpha value increased
* every update. When the alpha value is >= 1, it stage is increased and the
* alpha value of the <code>FadeInOut</code> object is decreased untill its color is <= 0
* and then it's stage is increased again.
*
* @author Ahmed
* @author Jack Lindamood (javadoc only)
*/
public class FadeInOutController extends Controller {
private static final long serialVersionUID = 1L;
/** The FadeInOut object to fade upon. */
private FadeInOut fio;
/**
* Creates a new FadeInOutController that fades the given object.
* @param f The object to fade per time.
*/
public FadeInOutController(FadeInOut f) {
fio = f;
}
/**
* Returns "Alpha: "+{alpha value of fade object's quad's color}
* @return Stat string for this controller.
*/
public String getStats() {
return ("Alpha: " + fio.getFadeColor().a);
}
/**
* Updates the fade colors of the fade object.
* @param timeF A time value to change the color by.
*/
public void update(float timeF) {
float time = timeF * fio.getSpeed();
ColorRGBA color = fio.getFadeColor();
if (fio.getCurrentStage() == 0) {
color.a += time;
fio.setFadeColor(color);
if (fio.getFadeColor().a >= 1.0f) {
fio.detachChild(fio.getFadeOutNode());
fio.attachChild(fio.getFadeInNode());
fio.setCurrentStage(fio.getCurrentStage() + 1);
}
}else if (fio.getCurrentStage() == 1) {
color.a -= time;
fio.setFadeColor(color);
if (fio.getFadeColor().a <= 0.0f) {
fio.setCurrentStage(fio.getCurrentStage() + 1);
}
}
}
}
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