soundloadingqueue.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 143 行
JAVA
143 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.audio.util;
import java.net.MalformedURLException;
import java.net.URI;
import java.util.HashMap;
import java.util.Set;
import java.util.Vector;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.jmex.audio.AudioSystem;
import com.jmex.audio.AudioTrack;
import com.jmex.audio.event.TrackLoadListener;
/**
* Queues up loading threads to be loaded one by one to reduce load on the
* system.
*
* @author Joshua Slack
* @version $Id: SoundLoadingQueue.java,v 1.3 2007/08/17 10:34:29 rherlitz Exp $
*/
public class SoundLoadingQueue {
private static final Logger logger = Logger
.getLogger(SoundLoadingQueue.class.getName());
private static HashMap<URI, Vector<TrackLoadListener>> queue = new HashMap<URI, Vector<TrackLoadListener>>();
private static QueueProcessorThread processThread = null;
public synchronized static void loadSound(URI loc,
TrackLoadListener callBack) {
synchronized (queue) {
// add our info to the queue
Vector<TrackLoadListener> listeners = queue.get(loc);
if (listeners == null) {
listeners = new Vector<TrackLoadListener>();
queue.put(loc, listeners);
}
listeners.add(callBack);
}
loadQueue();
}
private static void loadQueue() {
// if the processing thread is not active, activate it.
if (processThread == null || !processThread.isAlive()) {
processThread = new QueueProcessorThread();
processThread.start();
}
}
private static void loadNextSound(URI loc) {
// pull out our current list of callbacks
Vector<TrackLoadListener> listeners = null;
synchronized (queue) {
listeners = queue.remove(loc);
}
AudioTrack sound;
try {
sound = AudioSystem.getSystem().createAudioTrack(loc.toURL(), false);
} catch (MalformedURLException e) {
logger.log(Level.WARNING, "Error creating AutioTrack", e);
return;
}
// notify any callbacks that this track is ready for use
if (listeners != null) {
for (TrackLoadListener callBack : listeners)
callBack.trackLoaded(sound);
}
}
static class QueueProcessorThread extends Thread {
private static final long PROCESSOR_SLEEP = 250;
QueueProcessorThread() {
setDaemon(true);
}
@Override
public void run() {
// This value can change during runtime, so we'll check at the
// beginning of each thread start.
int processorsNum = Runtime.getRuntime().availableProcessors();
// while we have keys to process
while (queue.size() > 0) {
// sleep for a bit before we move on to the next one.
try {
sleep(PROCESSOR_SLEEP);
} catch (InterruptedException e) {
logger.logp(Level.SEVERE, this.getClass().toString(), "run()", "Exception",
e);
}
// grab as many as we have cpus to handle
Set<URI> keys = queue.keySet();
if (keys != null) {
Object[] keyArray = keys.toArray();
for (int i = 0; i < processorsNum && i < keys.size(); i++) {
URI soundURL = (URI) keyArray[i];
// load the sound
loadNextSound(soundURL);
}
}
}
}
}
}
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