audiosystem.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 132 行
JAVA
132 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.audio;
import java.net.URL;
import com.jmex.audio.openal.OpenALSystem;
/**
* Main entry point for accessing the features and functionality of the
* com.jmex.audio package.
*
* @author Joshua Slack
* @version $Id: AudioSystem.java,v 1.4 2007/08/27 00:18:13 renanse Exp $
*/
public abstract class AudioSystem {
private static AudioSystem system;
private MusicTrackQueue musicQueue = new MusicTrackQueue();
private EnvironmentalPool envPool = new EnvironmentalPool();
private float unitsPerMeter = 10;
private boolean muted = false;
/**
* Singleton access to the audio system. FIXME: Currently hardcoded to
* create an openal system.
*
* @return the singleton audio system
*/
public static synchronized AudioSystem getSystem() {
if (system == null)
system = new OpenALSystem();
return system;
}
public abstract Ear getEar();
public abstract void update();
public abstract AudioTrack createAudioTrack(URL resource, boolean stream);
public abstract AudioTrack createAudioTrack(String resource, boolean stream);
public void mute() {
muted = true;
}
public void unmute() {
muted = false;
}
/**
* Set the master volume.
* @param gain 1.0f is default.
*/
public abstract void setMasterGain(float gain);
/**
* Sets the degree of doppler applied.
* @param amount multiplying factor. 1.0f is default.
*/
public abstract void setDopplerFactor(float amount);
/**
* Sets the speed of sound using gl units per second
* @param unitsPerSecond
*/
public abstract void setSpeedOfSound(float unitsPerSecond);
public static boolean isCreated() {
return system != null;
}
public MusicTrackQueue getMusicQueue() {
return musicQueue;
}
public EnvironmentalPool getEnvironmentalPool() {
return envPool;
}
public float getUnitsPerMeter() {
return unitsPerMeter;
}
public void setUnitsPerMeter(float toMeterValue) {
this.unitsPerMeter = toMeterValue;
}
public void cleanup() {
system = null;
}
public void fadeOutAndClear(float fadeTime) {
if (musicQueue != null)
musicQueue.fadeOutAndClear(fadeTime);
if (envPool != null)
envPool.fadeOutAndClear(fadeTime);
}
public boolean isMuted() {
return muted;
}
}
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