openalaudiobuffer.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 117 行
JAVA
117 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.audio.openal;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import org.lwjgl.openal.AL10;
import com.jme.util.geom.BufferUtils;
import com.jmex.audio.AudioBuffer;
/**
* @see AudioBuffer
* @author Joshua Slack
* @version $Id: OpenALAudioBuffer.java,v 1.1 2007/03/06 15:29:19 nca Exp $
*/
public class OpenALAudioBuffer extends AudioBuffer {
private int id;
private ByteBuffer data;
protected OpenALAudioBuffer(int id) {
this.id = id;
}
public void setup(ByteBuffer data, int channels, int bitRate, float length, int depth) {
super.setup(data, channels, bitRate, length, depth);
this.data = data;
boolean mono = channels == 1;
int format = 0;
if (depth == 8) {
format = (mono ? AL10.AL_FORMAT_MONO8
: AL10.AL_FORMAT_STEREO8);
} else if (depth == 16) {
format = (mono ? AL10.AL_FORMAT_MONO16
: AL10.AL_FORMAT_STEREO16);
}
data.rewind();
AL10.alBufferData(id, format, data, bitRate);
}
public void delete() {
IntBuffer alBuffer = BufferUtils.createIntBuffer(1);
alBuffer.put(id);
alBuffer.rewind();
AL10.alDeleteBuffers(alBuffer);
}
public int getBitDepth() {
return AL10.alGetBufferi(id, AL10.AL_BITS);
}
public int getNumChannels() {
return AL10.alGetBufferi(id, AL10.AL_CHANNELS);
}
public ByteBuffer getData() {
return data;
}
public int getFrequency() {
return AL10.alGetBufferi(id, AL10.AL_FREQUENCY);
}
public int getSize() {
return AL10.alGetBufferi(id, AL10.AL_SIZE);
}
public int getId() {
return id;
}
public static OpenALAudioBuffer generateBuffer() {
IntBuffer alBuffers = BufferUtils.createIntBuffer(1);
AL10.alGenBuffers(alBuffers);
return new OpenALAudioBuffer(alBuffers.get(0));
}
@Override
protected void finalize() throws Throwable {
super.finalize();
delete();
}
}
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