openalsource.java

来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 76 行

JAVA
76
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/*
 * Copyright (c) 2003-2009 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.jmex.audio.openal;

import org.lwjgl.openal.AL10;

import com.jmex.audio.AudioTrack;

/**
 * Data class used for tracking the current state of an OpenAL Audio Source.
 * 
 * @author Joshua Slack
 * @version $Id: OpenALSource.java,v 1.1 2007/03/06 15:29:19 nca Exp $
 */
public class OpenALSource {

    private int id = -1;
    private int state = AL10.AL_STOPPED;
    private AudioTrack track;

    public OpenALSource(int id) {
        this.id = id;
    }

    public int getState() {
        return state;
    }

    public void setState(int state) {
        this.state = state;
    }

    public int getId() {
        return id;
    }

    public AudioTrack getTrack() {
        return track;
    }

    public void setTrack(AudioTrack track) {
        this.track = track;
    }

}

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