openalpropertytool.java
来自「java 3d game jme 工程开发源代码」· Java 代码 · 共 95 行
JAVA
95 行
/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.audio.openal;
import org.lwjgl.openal.AL10;
import com.jmex.audio.player.AudioPlayer;
/**
* OpenAL utility class - used for keeping code access to openal properties in a
* single location.
*
* @author Joshua Slack
* @version $Id: OpenALPropertyTool.java,v 1.4 2007/08/18 02:58:34 renanse Exp $
*/
public class OpenALPropertyTool {
public static void applyProperties(AudioPlayer player, OpenALSource source) {
applyChannelVolume(source, player.getVolume());
applyChannelPitch(source, player.getPitch());
applyChannelMaxVolume(source, player.getMaxVolume());
applyChannelMinVolume(source, player.getMinVolume());
applyChannelRolloff(source, player.getRolloff());
applyChannelMaxAudibleDistance(source, player.getMaxDistance());
applyChannelReferenceDistance(source, player.getRefDistance());
}
public static void applyChannelVolume(OpenALSource source, float volume) {
if (source != null)
AL10.alSourcef(source.getId(), AL10.AL_GAIN, volume);
}
public static void applyChannelMaxVolume(OpenALSource source, float maxVolume) {
if (source != null)
AL10.alSourcef(source.getId(), AL10.AL_MAX_GAIN, maxVolume);
}
public static void applyChannelMinVolume(OpenALSource source, float minVolume) {
if (source != null)
AL10.alSourcef(source.getId(), AL10.AL_MIN_GAIN, minVolume);
}
public static void applyChannelRolloff(OpenALSource source, float rolloff) {
if (source != null)
AL10.alSourcef(source.getId(), AL10.AL_ROLLOFF_FACTOR, rolloff);
}
public static void applyChannelMaxAudibleDistance(OpenALSource source, float maxDistance) {
if (source != null)
AL10.alSourcef(source.getId(), AL10.AL_MAX_DISTANCE, maxDistance);
}
public static void applyChannelReferenceDistance(OpenALSource source, float refDistance) {
if (refDistance == 0) refDistance = 0.0000000001f; // 0 causes issues on some cards and the open al spec shows this value used in division
if (source != null)
AL10.alSourcef(source.getId(), AL10.AL_REFERENCE_DISTANCE, refDistance);
}
public static void applyChannelPitch(OpenALSource source, float pitch) {
if (source != null)
AL10.alSourcef(source.getId(), AL10.AL_PITCH, pitch);
}
}
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