📄 openalear.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.audio.openal;
import java.nio.FloatBuffer;
import org.lwjgl.openal.AL10;
import com.jme.math.Vector3f;
import com.jme.util.geom.BufferUtils;
import com.jmex.audio.Ear;
/**
* @see Ear
* @author Joshua Slack
* @version $Id: OpenALEar.java,v 1.1 2007/03/06 15:29:19 nca Exp $
*/
public class OpenALEar extends Ear {
private FloatBuffer orientBuf = BufferUtils.createFloatBuffer(6);
@Override
public void update(float dt) {
super.update(dt);
Vector3f pos = getPosition();
Vector3f vel = getCurrVelocity();
Vector3f up = getUpVector();
Vector3f dir = getFacingVector();
AL10.alListener3f(AL10.AL_POSITION, pos.x, pos.y, pos.z);
AL10.alListener3f(AL10.AL_VELOCITY, vel.x, vel.y, vel.z);
orientBuf.rewind();
orientBuf.put(dir.x);
orientBuf.put(dir.y);
orientBuf.put(dir.z);
orientBuf.put(up.x);
orientBuf.put(up.y);
orientBuf.put(up.z);
orientBuf.rewind();
AL10.alListener(AL10.AL_ORIENTATION, orientBuf);
}
}
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