📄 proceduralsplattexturegenerator.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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package com.jmex.terrain.util;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
import javax.swing.ImageIcon;
/**
* <code>ProceduralSplatTexture</code> is an extension of the
* <code>ProceduralTexture</code>. It provides the capability to overlay one
* or more textures on a <code>ProceduralTexture</code>. To define a splat
* texture layer an alpha map and texture map are provided and the final overlay
* texture is calculated by using the alpha map to add the texture map color to
* the existing <code>ProceduralTexture</code>.
*
* @author Chris Gray
* @version $Id: ProceduralSplatTextureGenerator.java,v 1.5 2007/08/20 10:28:45 rherlitz Exp $
* */
public class ProceduralSplatTextureGenerator extends ProceduralTextureGenerator {
private static final Logger logger = Logger
.getLogger(ProceduralSplatTextureGenerator.class.getName());
// collection of alpha maps
protected List<BufferedImage> splatMaps;
// collection of texture maps
protected List<BufferedImage> splatTextures;
/**
* Constructor instantiates a new <code>ProceduralSplatTexture</code>
* object initializing the list for textures and the height map.
*
* @param heightMap
* the height map to use for the texture generation.
*/
public ProceduralSplatTextureGenerator(AbstractHeightMap heightMap) {
super(heightMap);
splatMaps = new ArrayList<BufferedImage>();
splatTextures = new ArrayList<BufferedImage>();
}
/**
* <code>addSplatTexture</code> adds an additional splat texture to the
* list of splat textures. Each texture has an alpha map and a texture map
* associated with it. The alpha map determines the amount of color from the
* texture map to add to the existing procedural texture.
*
* @param map
* the alpha map.
*
* @param texture
* the texture map.
*/
public void addSplatTexture(ImageIcon map, ImageIcon texture) {
// create the texture data.
BufferedImage img = new BufferedImage(map.getIconWidth(), map.getIconHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = (Graphics2D) img.getGraphics();
g.drawImage(map.getImage(), null, null);
g.dispose();
splatMaps.add(img);
img = new BufferedImage(texture.getIconWidth(), texture.getIconHeight(), BufferedImage.TYPE_INT_RGB);
g = (Graphics2D) img.getGraphics();
g.drawImage(texture.getImage(), null, null);
g.dispose();
splatTextures.add(img);
}
/**
* <code>createTexture</code> overrides the method in
* <code>ProcduralTextureGenerator</code> to provide the capability to
* overlay the existing procedural texture with one or more 'splat' maps.
*/
public void createTexture(int textureSize) {
super.createTexture(textureSize);
BufferedImage img = new BufferedImage(textureSize, textureSize, BufferedImage.TYPE_INT_RGB);
BufferedImage splatTexture;
BufferedImage splatMap;
float alpha;
int scaledX;
int scaledY;
int rgb;
int red;
int green;
int blue;
int splatSize = splatTextures.size();
img.getGraphics().drawImage(proceduralTexture.getImage(), 0, 0, null);
for (int x = 0; x < textureSize; x++) {
for (int y = 0; y < textureSize; y++) {
rgb = img.getRGB(x, y);
red = (rgb & 0x00FF0000) >> 16;
green = (rgb & 0x0000FF00) >> 8;
blue = (rgb & 0x000000FF);
for (int i = 0; i < splatSize; i++) {
splatMap = splatMaps.get(i);
splatTexture = splatTextures.get(i);
// Retrieve the amount of the color to use for this texture.
scaledX = (int) (x * (splatMap.getWidth() / (float) textureSize));
scaledY = (int) (splatMap.getHeight() - ((y * (splatMap.getHeight() / (float) textureSize)) + 1));
alpha = ((splatMap.getRGB(scaledX, scaledY) >> 24) & 0x000000FF) / 255.0f;
// We may have to tile the texture if the terrain is larger
// than the texture.
scaledX = x % splatTexture.getWidth();
scaledY = y % splatTexture.getHeight();
// perform alpha composite
if (alpha > 0) {
red = (int) ((red * (1.0f - alpha)) + (((splatTexture.getRGB(scaledX, scaledY) & 0x00FF0000) >> 16) * alpha));
green = (int) ((green * (1.0f - alpha)) + (((splatTexture.getRGB(scaledX, scaledY) & 0x0000FF00) >> 8) * alpha));
blue = (int) ((blue * (1.0f - alpha)) + (((splatTexture.getRGB(scaledX, scaledY) & 0x000000FF)) * alpha));
}
}
// set the color for the final texture.
rgb = red << 16 | green << 8 | blue;
img.setRGB(x, y, rgb);
red = 0;
green = 0;
blue = 0;
}
}
// create the new image from the data.
proceduralTexture = new ImageIcon(img);
proceduralTexture.setDescription("TerrainTexture");
logger.fine("Created splat texture successfully.");
}
/**
* @return Returns the number of splat maps currently defined.
*/
public int getSplatSize() {
return (splatMaps.size());
}
/**
* @return Returns the splat alpha map at the specified index.
*/
public BufferedImage getSplatMap(int index) {
return splatMaps.get(index);
}
/**
* @return Returns the splat texture map at the specified index.
*/
public BufferedImage getSplatTexture(int index) {
return splatTextures.get(index);
}
public void clearTextures() {
super.clearTextures();
splatMaps.clear();
splatTextures.clear();
}
}
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