📄 abstractheightmap.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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*/
package com.jmex.terrain.util;
import java.io.DataOutputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.logging.Logger;
import com.jme.system.JmeException;
/**
* <code>AbstractHeightMap</code> provides a base implementation of height
* data for terrain rendering. The loading of the data is dependent on the
* subclass. The abstract implementation provides a means to retrieve the height
* data and to save it.
*
* It is the general contract that any subclass provide a means of editing
* required attributes and calling <code>load</code> again to recreate a
* heightfield with these new parameters.
*
* @author Mark Powell
* @version $Id: AbstractHeightMap.java,v 1.7 2007/08/02 23:16:21 nca Exp $
*/
public abstract class AbstractHeightMap {
private static final Logger logger = Logger.getLogger(AbstractHeightMap.class.getName());
/** Height data information. */
protected float[] heightData = null;
/** The size of the height map's width. */
protected int size = 0;
/** Allows scaling the Y height of the map. */
protected float heightScale = 1.0f;
/** The filter is used to erode the terrain. */
protected float filter = 0.5f;
/** The range used to normalize terrain */
public static float NORMALIZE_RANGE = 255f;
/**
* <code>unloadHeightMap</code> clears the data of the height map. This
* insures it is ready for reloading.
*/
public void unloadHeightMap() {
heightData = null;
}
/**
* <code>setHeightScale</code> sets the scale of the height values.
* Typically, the height is a little too extreme and should be scaled to a
* smaller value (i.e. 0.25), to produce cleaner slopes.
*
* @param scale
* the scale to multiply height values by.
*/
public void setHeightScale(float scale) {
heightScale = scale;
}
/**
* <code>setHeightAtPoint</code> sets the height value for a given
* coordinate. It is recommended that the height value be within the 0 - 255
* range.
*
* @param height
* the new height for the coordinate.
* @param x
* the x (east/west) coordinate.
* @param z
* the z (north/south) coordinate.
*/
public void setHeightAtPoint(float height, int x, int z) {
heightData[x + (z*size)] = height;
}
/**
* <code>setSize</code> sets the size of the terrain where the area is
* size x size.
*
* @param size
* the new size of the terrain.
*
* @throws JmeException
* if the size is less than or equal to zero.
*/
public void setSize(int size) {
if (size <= 0) { throw new JmeException(
"size must be greater than zero."); }
this.size = size;
}
/**
* <code>setFilter</code> sets the erosion value for the filter. This
* value must be between 0 and 1, where 0.2 - 0.4 produces arguably the best
* results.
*
* @param filter
* the erosion value.
* @throws JmeException
* if filter is less than 0 or greater than 1.
*/
public void setMagnificationFilter(float filter) {
if (filter < 0 || filter >= 1) { throw new JmeException(
"filter must be between 0 and 1"); }
this.filter = filter;
}
/**
* <code>getTrueHeightAtPoint</code> returns the non-scaled value at the
* point provided.
*
* @param x
* the x (east/west) coordinate.
* @param z
* the z (north/south) coordinate.
* @return the value at (x,z).
*/
public float getTrueHeightAtPoint(int x, int z) {
//logger.info( heightData[x + (z*size)]);
return heightData[x + (z*size)];
}
/**
* <code>getScaledHeightAtPoint</code> returns the scaled value at the
* point provided.
*
* @param x
* the x (east/west) coordinate.
* @param z
* the z (north/south) coordinate.
* @return the scaled value at (x, z).
*/
public float getScaledHeightAtPoint(int x, int z) {
return ((heightData[x + (z*size)]) * heightScale);
}
/**
* <code>getInterpolatedHeight</code> returns the height of a point that
* does not fall directly on the height posts.
*
* @param x
* the x coordinate of the point.
* @param z
* the y coordinate of the point.
* @return the interpolated height at this point.
*/
public float getInterpolatedHeight(float x, float z) {
float low, highX, highZ;
float intX, intZ;
float interpolation;
low = getScaledHeightAtPoint((int) x, (int) z);
if (x + 1 > size) {
return low;
}
highX = getScaledHeightAtPoint((int) x + 1, (int) z);
interpolation = x - (int) x;
intX = ((highX - low) * interpolation) + low;
if (z + 1 > size) {
return low;
}
highZ = getScaledHeightAtPoint((int) x, (int) z + 1);
interpolation = z - (int) z;
intZ = ((highZ - low) * interpolation) + low;
return ((intX + intZ) / 2);
}
/**
* <code>getHeightMap</code> returns the entire grid of height data.
*
* @return the grid of height data.
*/
public float[] getHeightMap() {
return heightData;
}
/**
* <code>getSize</code> returns the size of one side the height map. Where
* the area of the height map is size x size.
*
* @return the size of a single side.
*/
public int getSize() {
return size;
}
/**
* <code>save</code> will save the heightmap data into a new RAW file
* denoted by the supplied filename.
*
* @param filename
* the file name to save the current data as.
* @return true if the save was successful, false otherwise.
*
* @throws JmeException
* if filename is null.
*/
public boolean save(String filename) {
if (null == filename) { throw new JmeException(
"Filename must not be null"); }
//open the streams and send the height data to the file.
try {
FileOutputStream fos = new FileOutputStream(filename);
DataOutputStream dos = new DataOutputStream(fos);
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
dos.write((int)heightData[j + (i*size)]);
}
}
fos.close();
dos.close();
} catch (FileNotFoundException e) {
logger.warning("Error opening file " + filename);
return false;
} catch (IOException e) {
logger.warning("Error writing to file " + filename);
return false;
}
logger.info("Saved terrain to " + filename);
return true;
}
/**
* <code>normalizeTerrain</code> takes the current terrain data and
* converts it to values between 0 and 255.
*
* @param tempBuffer
* the terrain to normalize.
*/
public void normalizeTerrain(float[][] tempBuffer) {
float currentMin, currentMax;
float height;
currentMin = tempBuffer[0][0];
currentMax = tempBuffer[0][0];
//find the min/max values of the height fTemptemptempBuffer
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
if (tempBuffer[i][j] > currentMax) {
currentMax = tempBuffer[i][j];
} else if (tempBuffer[i][j] < currentMin) {
currentMin = tempBuffer[i][j];
}
}
}
//find the range of the altitude
if (currentMax <= currentMin) { return; }
height = currentMax - currentMin;
//scale the values to a range of 0-255
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
tempBuffer[i][j] = ((tempBuffer[i][j] - currentMin) / height) * NORMALIZE_RANGE;
}
}
}
/**
* <code>erodeTerrain</code> is a convenience method that applies the FIR
* filter to a given height map. This simulates water errosion.
*
* @param tempBuffer
* the terrain to filter.
*/
public void erodeTerrain(float[][] tempBuffer) {
//erode left to right
float v;
for (int i = 0; i < size; i++) {
v = tempBuffer[i][0];
for (int j = 1; j < size; j++) {
tempBuffer[i][j] = filter * v + (1 - filter) * tempBuffer[i][j];
v = tempBuffer[i][j];
}
}
//erode right to left
for (int i = size - 1; i >= 0; i--) {
v = tempBuffer[i][0];
for (int j = 0; j < size; j++) {
tempBuffer[i][j] = filter * v + (1 - filter) * tempBuffer[i][j];
v = tempBuffer[i][j];
//erodeBand(tempBuffer[size * i + size - 1], -1);
}
}
//erode top to bottom
for (int i = 0; i < size; i++) {
v = tempBuffer[0][i];
for (int j = 0; j < size; j++) {
tempBuffer[j][i] = filter * v + (1 - filter) * tempBuffer[j][i];
v = tempBuffer[j][i];
}
}
//erode from bottom to top
for (int i = size - 1; i >= 0; i--) {
v = tempBuffer[0][i];
for (int j = 0; j < size; j++) {
tempBuffer[j][i] = filter * v + (1 - filter) * tempBuffer[j][i];
v = tempBuffer[j][i];
}
}
}
/**
* <code>load</code> populates the height map data. This is dependent on
* the subclass's implementation.
*
* @return true if the load was successful, false otherwise.
*/
public abstract boolean load();
}
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