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📄 abstractheightmap.java

📁 java 3d game jme 工程开发源代码
💻 JAVA
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/*
 * Copyright (c) 2003-2009 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.jmex.terrain.util;

import java.io.DataOutputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.logging.Logger;

import com.jme.system.JmeException;

/**
 * <code>AbstractHeightMap</code> provides a base implementation of height
 * data for terrain rendering. The loading of the data is dependent on the
 * subclass. The abstract implementation provides a means to retrieve the height
 * data and to save it.
 *
 * It is the general contract that any subclass provide a means of editing
 * required attributes and calling <code>load</code> again to recreate a
 * heightfield with these new parameters.
 *
 * @author Mark Powell
 * @version $Id: AbstractHeightMap.java,v 1.7 2007/08/02 23:16:21 nca Exp $
 */
public abstract class AbstractHeightMap {
    private static final Logger logger = Logger.getLogger(AbstractHeightMap.class.getName());

    /** Height data information. */
    protected float[] heightData = null;

    /** The size of the height map's width. */
    protected int size = 0;

    /** Allows scaling the Y height of the map. */
    protected float heightScale = 1.0f;

    /** The filter is used to erode the terrain. */
    protected float filter = 0.5f;
    
    /** The range used to normalize terrain */
    public static float NORMALIZE_RANGE = 255f;

    /**
     * <code>unloadHeightMap</code> clears the data of the height map. This
     * insures it is ready for reloading.
     */
    public void unloadHeightMap() {
        heightData = null;
    }

    /**
     * <code>setHeightScale</code> sets the scale of the height values.
     * Typically, the height is a little too extreme and should be scaled to a
     * smaller value (i.e. 0.25), to produce cleaner slopes.
     *
     * @param scale
     *            the scale to multiply height values by.
     */
    public void setHeightScale(float scale) {
        heightScale = scale;
    }

    /**
     * <code>setHeightAtPoint</code> sets the height value for a given
     * coordinate. It is recommended that the height value be within the 0 - 255
     * range.
     *
     * @param height
     *            the new height for the coordinate.
     * @param x
     *            the x (east/west) coordinate.
     * @param z
     *            the z (north/south) coordinate.
     */
    public void setHeightAtPoint(float height, int x, int z) {
        heightData[x + (z*size)] = height;
    }

    /**
     * <code>setSize</code> sets the size of the terrain where the area is
     * size x size.
     *
     * @param size
     *            the new size of the terrain.
     *
     * @throws JmeException
     *             if the size is less than or equal to zero.
     */
    public void setSize(int size) {
        if (size <= 0) { throw new JmeException(
                "size must be greater than zero."); }

        this.size = size;
    }

    /**
     * <code>setFilter</code> sets the erosion value for the filter. This
     * value must be between 0 and 1, where 0.2 - 0.4 produces arguably the best
     * results.
     *
     * @param filter
     *            the erosion value.
     * @throws JmeException
     *             if filter is less than 0 or greater than 1.
     */
    public void setMagnificationFilter(float filter) {
        if (filter < 0 || filter >= 1) { throw new JmeException(
                "filter must be between 0 and 1"); }
        this.filter = filter;
    }

    /**
     * <code>getTrueHeightAtPoint</code> returns the non-scaled value at the
     * point provided.
     *
     * @param x
     *            the x (east/west) coordinate.
     * @param z
     *            the z (north/south) coordinate.
     * @return the value at (x,z).
     */
    public float getTrueHeightAtPoint(int x, int z) {
        //logger.info( heightData[x + (z*size)]);
        return heightData[x + (z*size)];
    }

    /**
     * <code>getScaledHeightAtPoint</code> returns the scaled value at the
     * point provided.
     *
     * @param x
     *            the x (east/west) coordinate.
     * @param z
     *            the z (north/south) coordinate.
     * @return the scaled value at (x, z).
     */
    public float getScaledHeightAtPoint(int x, int z) {
        return ((heightData[x + (z*size)]) * heightScale);
    }

    /**
     * <code>getInterpolatedHeight</code> returns the height of a point that
     * does not fall directly on the height posts.
     *
     * @param x
     *            the x coordinate of the point.
     * @param z
     *            the y coordinate of the point.
     * @return the interpolated height at this point.
     */
    public float getInterpolatedHeight(float x, float z) {
        float low, highX, highZ;
        float intX, intZ;
        float interpolation;

        low = getScaledHeightAtPoint((int) x, (int) z);

        if (x + 1 > size) {
            return low;
        }
         
        highX = getScaledHeightAtPoint((int) x + 1, (int) z);        

        interpolation = x - (int) x;
        intX = ((highX - low) * interpolation) + low;

        if (z + 1 > size) {
            return low;
        }
           
        highZ = getScaledHeightAtPoint((int) x, (int) z + 1);        

        interpolation = z - (int) z;
        intZ = ((highZ - low) * interpolation) + low;

        return ((intX + intZ) / 2);
    }

    /**
     * <code>getHeightMap</code> returns the entire grid of height data.
     *
     * @return the grid of height data.
     */
    public float[] getHeightMap() {
        return heightData;
    }

    /**
     * <code>getSize</code> returns the size of one side the height map. Where
     * the area of the height map is size x size.
     *
     * @return the size of a single side.
     */
    public int getSize() {
        return size;
    }

    /**
     * <code>save</code> will save the heightmap data into a new RAW file
     * denoted by the supplied filename.
     *
     * @param filename
     *            the file name to save the current data as.
     * @return true if the save was successful, false otherwise.
     *
     * @throws JmeException
     *             if filename is null.
     */
    public boolean save(String filename) {
        if (null == filename) { throw new JmeException(
                "Filename must not be null"); }
        //open the streams and send the height data to the file.
        try {
            FileOutputStream fos = new FileOutputStream(filename);
            DataOutputStream dos = new DataOutputStream(fos);
            for (int i = 0; i < size; i++) {
                for (int j = 0; j < size; j++) {
                    dos.write((int)heightData[j + (i*size)]);
                }
            }

            fos.close();
            dos.close();
        } catch (FileNotFoundException e) {
            logger.warning("Error opening file " + filename);
            return false;
        } catch (IOException e) {
            logger.warning("Error writing to file " + filename);
            return false;
        }

        logger.info("Saved terrain to " + filename);
        return true;
    }

    /**
     * <code>normalizeTerrain</code> takes the current terrain data and
     * converts it to values between 0 and 255.
     *
     * @param tempBuffer
     *            the terrain to normalize.
     */
    public void normalizeTerrain(float[][] tempBuffer) {
        float currentMin, currentMax;
        float height;

        currentMin = tempBuffer[0][0];
        currentMax = tempBuffer[0][0];

        //find the min/max values of the height fTemptemptempBuffer
        for (int i = 0; i < size; i++) {
            for (int j = 0; j < size; j++) {
                if (tempBuffer[i][j] > currentMax) {
                    currentMax = tempBuffer[i][j];
                } else if (tempBuffer[i][j] < currentMin) {
                    currentMin = tempBuffer[i][j];
                }
            }
        }

        //find the range of the altitude
        if (currentMax <= currentMin) { return; }

        height = currentMax - currentMin;

        //scale the values to a range of 0-255
        for (int i = 0; i < size; i++) {
            for (int j = 0; j < size; j++) {
                tempBuffer[i][j] = ((tempBuffer[i][j] - currentMin) / height) * NORMALIZE_RANGE;
            }
        }
    }

    /**
     * <code>erodeTerrain</code> is a convenience method that applies the FIR
     * filter to a given height map. This simulates water errosion.
     *
     * @param tempBuffer
     *            the terrain to filter.
     */
    public void erodeTerrain(float[][] tempBuffer) {
        //erode left to right
        float v;

        for (int i = 0; i < size; i++) {
            v = tempBuffer[i][0];
            for (int j = 1; j < size; j++) {
                tempBuffer[i][j] = filter * v + (1 - filter) * tempBuffer[i][j];
                v = tempBuffer[i][j];
            }
        }

        //erode right to left
        for (int i = size - 1; i >= 0; i--) {
            v = tempBuffer[i][0];
            for (int j = 0; j < size; j++) {
                tempBuffer[i][j] = filter * v + (1 - filter) * tempBuffer[i][j];
                v = tempBuffer[i][j];
                //erodeBand(tempBuffer[size * i + size - 1], -1);
            }
        }

        //erode top to bottom
        for (int i = 0; i < size; i++) {
            v = tempBuffer[0][i];
            for (int j = 0; j < size; j++) {
                tempBuffer[j][i] = filter * v + (1 - filter) * tempBuffer[j][i];
                v = tempBuffer[j][i];
            }
        }

        //erode from bottom to top
        for (int i = size - 1; i >= 0; i--) {
            v = tempBuffer[0][i];
            for (int j = 0; j < size; j++) {
                tempBuffer[j][i] = filter * v + (1 - filter) * tempBuffer[j][i];
                v = tempBuffer[j][i];
            }
        }
    }

    /**
     * <code>load</code> populates the height map data. This is dependent on
     * the subclass's implementation.
     *
     * @return true if the load was successful, false otherwise.
     */
    public abstract boolean load();
}

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