📄 abstractbresenhamtracer.java
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/* * Copyright (c) 2003-2009 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */package com.jmex.terrain.util;import com.jme.math.Ray;import com.jme.math.Vector2f;import com.jme.math.Vector3f;/** * AbstractBresenhamTracer is a simple base class for using Bresenham's line * equation in jME. Bresenham's line equation is useful for doing various 3d * tasks that involve regularly spaced grids (such as picking against a * terrain.) * * @author Joshua Slack */public abstract class AbstractBresenhamTracer { protected final Vector3f _gridOrigin = new Vector3f(); protected final Vector3f _gridSpacing = new Vector3f(); protected final Vector2f _gridLocation = new Vector2f(); protected final Vector3f _rayLocation = new Vector3f(); protected final Ray _walkRay = new Ray(); protected Direction stepDirection = Direction.None; protected float rayLength; public static enum Direction { None, PositiveX, NegativeX, PositiveY, NegativeY, PositiveZ, NegativeZ; }; /** * * @return the direction of our last step on the grid. */ public Direction getLastStepDirection() { return stepDirection; } /** * * @return the row and column we are currently in on the grid. */ public Vector2f getGridLocation() { return _gridLocation; } /** * * @return how far we traveled down the ray on our last call to next(). */ public float getRayTraveled() { return rayLength; } /** * Set the world origin of our grid. This is useful to the tracer when doing * conversion between world coordinates and grid locations. * * @param origin * our new origin (copied into the tracer) */ public void setGridOrigin(Vector3f origin) { _gridOrigin.set(origin); } /** * * @return the current grid origin * @see #setGridOrigin(Vector3f) */ public Vector3f getGridOrigin() { return _gridOrigin; } /** * Set the world spacing (scale) of our grid. Also useful for converting * between world coordinates and grid location. * * @param spacing * our new spacing (copied into the tracer) */ public void setGridSpacing(Vector3f spacing) { this._gridSpacing.set(spacing); } /** * * @return the current grid spacing * @see #setGridSpacing(Vector3f) */ public Vector3f getGridSpacing() { return _gridSpacing; } /** * Set up our position on the grid and initialize the tracer using the * provided ray. * * @param walkRay * the world ray along which we we walk the grid. */ public abstract void startWalk(final Ray walkRay); /** * Move us along our walkRay to the next grid location. */ public abstract void next(); /** * * @return true if our walkRay, specified in startWalk, ended up being * perpendicular to the grid (and therefore can not move to a new * grid location on calls to next(). You should test this after * calling startWalk and before calling next(). */ public abstract boolean isRayPerpendicularToGrid();}
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