📄 timedlifecontroller.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.scene;
import com.jme.scene.Controller;
/**
* <code>TimedLifeController</code> provides an easy mechanism for defining a
* time-lived controller that receives a percentage to the destination life span
* and then is removed. For example, if you wanted something to fade-in for your
* game over 5 seconds you could simply create a <code>TimedLifeController</code>
* that's life is 5.0f and implement <code>updatePercentage</code> to update the
* current fade-state of the object up to 1.0f.
*
* @author Matthew D. Hicks
*/
public abstract class TimedLifeController extends Controller {
private float lifeInSeconds;
private float current;
public TimedLifeController(float lifeInSeconds) {
this.lifeInSeconds = lifeInSeconds;
current = -1;
}
public void update(float tpf) {
if (current == -1.0f) {
current = 0.0f;
} else {
current += tpf;
float percentComplete = current / lifeInSeconds;
if (percentComplete > 1.0f) percentComplete = 1.0f;
updatePercentage(percentComplete);
if (percentComplete == 1.0f) {
remove();
}
}
}
public void remove() {
setActive(false);
}
public void reset() {
current = -1.0f;
setActive(true);
}
public void setPercentage(float percentComplete) {
current = lifeInSeconds * percentComplete;
}
/**
* This method must be implemented for the percentage completion.
* The <code>percentComplete</code> begins at 0.0f and ends at 1.0f.
*
* @param percentComplete
*/
public abstract void updatePercentage(float percentComplete);
}
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