📄 jmedesktop.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.awt.swingui;
import java.awt.AWTEvent;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.KeyboardFocusManager;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.event.ContainerEvent;
import java.awt.event.ContainerListener;
import java.awt.event.FocusEvent;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
import java.beans.PropertyVetoException;
import java.lang.reflect.InvocationTargetException;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JComponent;
import javax.swing.JDesktopPane;
import javax.swing.JInternalFrame;
import javax.swing.JPanel;
import javax.swing.JRootPane;
import javax.swing.JScrollPane;
import javax.swing.JTabbedPane;
import javax.swing.JViewport;
import javax.swing.Popup;
import javax.swing.PopupFactory;
import javax.swing.RepaintManager;
import javax.swing.SwingUtilities;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import javax.swing.plaf.basic.BasicInternalFrameUI;
import com.jme.bounding.OrientedBoundingBox;
import com.jme.image.Texture;
import com.jme.image.Texture2D;
import com.jme.input.InputHandler;
import com.jme.input.KeyInput;
import com.jme.input.MouseInput;
import com.jme.input.action.InputAction;
import com.jme.input.action.InputActionEvent;
import com.jme.math.Ray;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.scene.shape.Quad;
import com.jme.scene.state.BlendState;
import com.jme.scene.state.TextureState;
import com.jme.system.DisplaySystem;
import com.jmex.awt.input.AWTKeyInput;
import com.jmex.awt.input.AWTMouseInput;
import com.jmex.awt.swingui.dnd.JMEDragAndDrop;
/**
* A quad that displays a {@link JDesktopPane} as texture. It also converts jME mouse and keyboard events to Swing
* events. The latter does work for ortho mode only. There are some issues with using multiple of this desktops.
* <p>
* Notes
* <ul>
* <li> Only access the Swing UI from the Swing event dispatch thread! See {@link SwingUtilities#invokeLater}
* and <a href="http://java.sun.com/docs/books/tutorial/uiswing/concurrency/index.html">Swing tutorial</a> for details.</li>
* <li>If you would like to change the L&F take into account that PropertiesDialog and PropertiesDialog2 change
* the L&F setting upon invocation (you can e.g. change the L&F after the dialog).</li>
* </ul>
*
* @see ImageGraphics
*/
public class JMEDesktop extends Quad {
private static final Logger logger = Logger.getLogger(JMEDesktop.class
.getName());
private static final long serialVersionUID = 1L;
private ImageGraphics graphics;
private JDesktopPane desktop;
private Texture texture;
private boolean initialized;
private int width;
private int height;
private boolean showingJFrame = false;
private final Frame awtWindow;
private int desktopWidth;
private int desktopHeight;
private static final int DOUBLE_CLICK_TIME = 300;
private final InputHandler inputHandler;
private JMEDesktop.XUpdateAction xUpdateAction;
private JMEDesktop.YUpdateAction yUpdateAction;
private WheelUpdateAction wheelUpdateAction;
private JMEDesktop.ButtonAction allButtonsUpdateAction;
private InputAction keyUpdateAction;
private JMEDragAndDrop dragAndDropSupport;
/**
* @return JMEDragAndDrop used for this desktop
*/
public JMEDragAndDrop getDragAndDropSupport() {
return dragAndDropSupport;
}
/**
* @param dragAndDropSupport JMEDragAndDrop to be used for this desktop
* @see JMEDragAndDrop#setDesktop(JMEDesktop)
*/
public void setDragAndDropSupport( JMEDragAndDrop dragAndDropSupport ) {
this.dragAndDropSupport = dragAndDropSupport;
}
/**
* @see #setShowingJFrame
* @return true if frame is displayed
*/
public boolean isShowingJFrame() {
return showingJFrame;
}
/**
* @param showingJFrame true to display the desktop in a JFrame instead on this quad.
* @deprecated for debuggin only
*/
public void setShowingJFrame( boolean showingJFrame ) {
this.showingJFrame = showingJFrame;
awtWindow.setVisible( showingJFrame );
awtWindow.repaint();
}
/**
* Allows to disable input for the whole desktop and to add custom input actions.
*
* @return this desktops input hander for input bindings
* @see #getXUpdateAction()
* @see #getYUpdateAction()
* @see #getWheelUpdateAction()
* @see #getButtonUpdateAction(int)
* @see #getKeyUpdateAction()
*/
public InputHandler getInputHandler() {
return inputHandler;
}
/**
* Create a quad with a Swing-Texture. Creates the quad and the JFrame but do not setup the rest.
* Call {@link #setup(int, int, boolean, InputHandler)} to finish setup.
*
* @param name name of this desktop
*/
public JMEDesktop( String name ) {
super( name );
inputHandler = new InputHandler();
awtWindow = new Frame() {
private static final long serialVersionUID = 1L;
public boolean isShowing() {
return true;
}
public boolean isVisible() {
// if ( new Throwable().getStackTrace()[1].getMethodName().startsWith( "requestFocus" ) ) {
// logger.info( "requestFocus" );
// }
if ( awtWindow.isFocusableWindow()
&& new Throwable().getStackTrace()[1].getMethodName().startsWith( "requestFocus" ) ) {
return false;
}
return initialized || super.isVisible();
}
public Graphics getGraphics() {
if ( !showingJFrame ) {
return graphics == null ? super.getGraphics() : graphics.create();
}
return super.getGraphics();
}
public boolean isFocused() {
return true;
}
};
awtWindow.setFocusableWindowState( false );
Container contentPane = awtWindow;
awtWindow.setUndecorated( true );
dontDrawBackground( contentPane );
// ( (JComponent) contentPane ).setOpaque( false );
desktop = new JDesktopPane() {
private static final long serialVersionUID = 1L;
public void paint( Graphics g ) {
if ( !isShowingJFrame() ) {
g.clearRect( 0, 0, getWidth(), getHeight() );
}
super.paint( g );
}
public boolean isOptimizedDrawingEnabled() {
return false;
}
};
new ScrollPaneRepaintFixListener().addTo( desktop );
final Color transparent = new Color( 0, 0, 0, 0 );
desktop.setBackground( transparent );
desktop.setFocusable( true );
desktop.addMouseListener( new MouseAdapter() {
public void mousePressed( MouseEvent e ) {
desktop.requestFocusInWindow();
}
} );
// this internal frame is a workaround for key binding problems in JDK1.5
// todo: this workaround does not seem to work on mac
if ( System.getProperty( "os.name" ).toLowerCase().indexOf( "mac" ) < 0 ) {
final JInternalFrame internalFrame = new JInternalFrame();
internalFrame.setUI( new BasicInternalFrameUI( internalFrame ) {
protected void installComponents() {
}
} );
internalFrame.setOpaque( false );
internalFrame.setBackground( null );
internalFrame.getContentPane().setLayout( new BorderLayout() );
internalFrame.getContentPane().add( desktop, BorderLayout.CENTER );
internalFrame.setVisible( true );
internalFrame.setBorder( null );
contentPane.add( internalFrame );
}
else {
// this would have suited for JDK1.4:
contentPane.add( desktop, BorderLayout.CENTER );
}
awtWindow.pack();
RepaintManager.currentManager( null ).setDoubleBufferingEnabled( false );
}
/**
* Create a quad with a Swing-Texture.
* Note that for the texture a width and height that is a power of 2 is used if the graphics card does
* not support the specified size for textures. E.g. this results in a 1024x512
* texture for a 640x480 desktop (consider using a 512x480 desktop in that case).
*
* @param name name of the spatial
* @param width desktop width
* @param height desktop height
* @param inputHandlerParent InputHandler where the InputHandler of this desktop should be added as subhandler,
* may be null to provide custom input handling or later adding of InputHandler(s)
* @see #getInputHandler()
*/
public JMEDesktop( String name, final int width, final int height, InputHandler inputHandlerParent ) {
this( name, width, height, false, inputHandlerParent );
}
/**
* Create a quad with a Swing-Texture.
* Note that for the texture a width and height that is a power of 2 is used if the graphics card does
* not support the specified size for textures or mipMapping is true. E.g. this results in a 1024x512
* texture for a 640x480 desktop (consider using a 512x480 desktop in that case).
*
* @param name name of the spatial
* @param width desktop width
* @param height desktop hieght
* @param mipMapping true to compute mipmaps for the desktop (not recommended), false for creating
* a single image texture
* @param inputHandlerParent InputHandler where the InputHandler of this desktop should be added as subhandler,
* may be null to provide custom input handling or later adding of InputHandler(s)
* @see #getInputHandler()
*/
public JMEDesktop( String name, final int width, final int height, boolean mipMapping, InputHandler inputHandlerParent ) {
this( name );
setup( width, height, mipMapping, inputHandlerParent );
}
/**
* Set up the desktop quad - may be called only once.
* Note that for the texture a width and height that is a power of 2 is used if the graphics card does
* not support the specified size for textures or mipMapping is true. E.g. this results in a 1024x512
* texture for a 640x480 desktop (consider using a 512x480 desktop in that case).
*
* @param width desktop width
* @param height desktop hieght
* @param mipMapping true to compute mipmaps for the desktop (not recommended), false for creating
* a single image texture
* @param inputHandlerParent InputHandler where the InputHandler of this desktop should be added as subhandler,
* may be null to provide custom input handling or later adding of InputHandler(s)
* @see #getInputHandler()
*/
public void setup( int width, int height, boolean mipMapping, InputHandler inputHandlerParent ) {
reconstruct( null, null, null, null );
if ( inputHandlerParent != null ) {
inputHandlerParent.addToAttachedHandlers( inputHandler );
}
if ( initialized ) {
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