📄 basicgamestate.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.game.state;
import com.jme.scene.Node;
import com.jme.scene.state.ZBufferState;
import com.jme.system.DisplaySystem;
/**
* <code>BasicGameState</code> should be a good foundation of any GameState really.
* It implements all abstract methods of <code>GameState</code>, and all that
* sets it apart is that it creates a rootNode which it update and render.
*
* @author Per Thulin
*/
public class BasicGameState extends GameState {
/** The root of this GameStates scenegraph. */
protected Node rootNode;
/**
* Creates a new BasicGameState with a given name.
*
* @param name The name of this GameState.
*/
public BasicGameState(String name) {
this.name = name;
rootNode = new Node(name + ": RootNode");
ZBufferState buf = DisplaySystem.getDisplaySystem().getRenderer().createZBufferState();
buf.setEnabled(true);
buf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
rootNode.setRenderState(buf);
}
/**
* Updates the rootNode.
*
* @see GameState#update(float)
*/
public void update(float tpf) {
rootNode.updateGeometricState(tpf, true);
}
/**
* Draws the rootNode.
*
* @see GameState#render(float)
*/
public void render(float tpf) {
DisplaySystem.getDisplaySystem().getRenderer().draw(rootNode);
}
/**
* Empty.
*
* @see GameState#cleanup()
*/
public void cleanup() {
//do nothing
}
public Node getRootNode() {
return rootNode;
}
}
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