📄 textgamestate.java
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/*
* Copyright (c) 2003-2009 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jmex.game.state;
import com.jme.scene.Node;
import com.jme.scene.Text;
import com.jme.scene.Spatial.TextureCombineMode;
import com.jme.system.DisplaySystem;
/**
* <code>TextGameState</code> provides a GameState that can be used to display simple text.
* This is similar to the typical FPS counter seen in SimpleGame but can be used for any text.
*
* @author Matthew D. Hicks
*/
public class TextGameState extends BasicGameState {
protected Text textObject;
protected Node textNode;
private String text;
public TextGameState(String text) {
super("TextGameState");
this.text = text;
textObject = Text.createDefaultTextLabel("Text", "");
textObject.setTextureCombineMode(TextureCombineMode.Replace);
textNode = new Node("TextNode");
textNode.attachChild(textObject);
textNode.updateGeometricState(0.0f, true);
textNode.updateRenderState();
}
public void setText(String text) {
this.text = text;
}
public String getText() {
return text;
}
public void update(float tpf) {
textObject.print(text);
}
public void render(float tpf) {
DisplaySystem.getDisplaySystem().getRenderer().draw(textNode);
}
public void cleanup() {
}
}
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